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Why does 5E SUCK?
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<blockquote data-quote="Tony Vargas" data-source="post: 7271814" data-attributes="member: 996"><p>IDK, at will magic is pretty convenient, and much better to fall back in than a crossbow or darts! </p><p>Add to that all-spontaneous casting so slots are virtually never wasted and often applied optimally, and scaling favoring save-or-else spells so heavily, and you just don't need a lot of slots to dominate.</p><p></p><p> In 2nd &3rd, your fireball started at 5d and capped at 10. In 5e, it starts at 8d - it's probably not much worth up-casting unless you just didn't prep any higher level combat spells, but at high level, 8d vs a failed save is as good as 16 dice vs an all-but-auto save.</p><p></p><p> You get far more spells of high (and every other) level than in 4e, when casters superiority was at it's narrowest margin, and, the number of slots you start with is only part of the story - in 5e, there's never a slot lost or under-utilized because the spell you memorized never came up - or the other spell you memorized came up more times than you'd memorized it. You also don't lose slots to being interrupted. Casters may have less peak power in a hypothetical perfect storm of just the right spell in just tthe right situation vs just the right foes, none of whom happen to roll better than a natural 3 on their saves. But as a practical matter casters've never had it so easy..</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7271814, member: 996"] IDK, at will magic is pretty convenient, and much better to fall back in than a crossbow or darts! Add to that all-spontaneous casting so slots are virtually never wasted and often applied optimally, and scaling favoring save-or-else spells so heavily, and you just don't need a lot of slots to dominate. In 2nd &3rd, your fireball started at 5d and capped at 10. In 5e, it starts at 8d - it's probably not much worth up-casting unless you just didn't prep any higher level combat spells, but at high level, 8d vs a failed save is as good as 16 dice vs an all-but-auto save. You get far more spells of high (and every other) level than in 4e, when casters superiority was at it's narrowest margin, and, the number of slots you start with is only part of the story - in 5e, there's never a slot lost or under-utilized because the spell you memorized never came up - or the other spell you memorized came up more times than you'd memorized it. You also don't lose slots to being interrupted. Casters may have less peak power in a hypothetical perfect storm of just the right spell in just tthe right situation vs just the right foes, none of whom happen to roll better than a natural 3 on their saves. But as a practical matter casters've never had it so easy.. [/QUOTE]
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