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Why does 5E SUCK?
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<blockquote data-quote="Hussar" data-source="post: 7271852" data-attributes="member: 22779"><p>But, again, we have to compare like to like.</p><p></p><p>Are casters leaving non-casters or half casters in the dust? I don't think so. The non full casters are certainly capable of contributing meaningfully throughout the game at any level.</p><p></p><p>Gone are the days of CoDzilla where a 4 cleric party was probably the strongest party you could make. Sure, you get a lot more spells and you're not wasting them, but, you still have to remember that the 5e spell lists are minuscule compared to 3e, even core 3e. 3 years after release and casters have what, maybe a hundred spells total per class? That's about it. Compared to the THOUSANDS of spells that were available in 3e if you went beyond core, or, if we stick to core, just shy of 350 spells per class.</p><p></p><p>Again, I'm really not seeing the big issue here. Do casters get lots of versatility? Sure. That's the draw of playing a caster. But, your cleric is no longer able to drop a couple of spells and out fight the fighter and out blast the wizard. Depending on your domain spells, you might not have a single area of effect damage spell before 4th level as a cleric. And the buffing spells are FAR less effective, particularly when coupled with concentration limitations. </p><p></p><p>Or, put it another way. You can no longer have the improved invisible, flying wizard vaporizing armies. A double digit full caster in 3e could level a city by him or herself. Those days are gone.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7271852, member: 22779"] But, again, we have to compare like to like. Are casters leaving non-casters or half casters in the dust? I don't think so. The non full casters are certainly capable of contributing meaningfully throughout the game at any level. Gone are the days of CoDzilla where a 4 cleric party was probably the strongest party you could make. Sure, you get a lot more spells and you're not wasting them, but, you still have to remember that the 5e spell lists are minuscule compared to 3e, even core 3e. 3 years after release and casters have what, maybe a hundred spells total per class? That's about it. Compared to the THOUSANDS of spells that were available in 3e if you went beyond core, or, if we stick to core, just shy of 350 spells per class. Again, I'm really not seeing the big issue here. Do casters get lots of versatility? Sure. That's the draw of playing a caster. But, your cleric is no longer able to drop a couple of spells and out fight the fighter and out blast the wizard. Depending on your domain spells, you might not have a single area of effect damage spell before 4th level as a cleric. And the buffing spells are FAR less effective, particularly when coupled with concentration limitations. Or, put it another way. You can no longer have the improved invisible, flying wizard vaporizing armies. A double digit full caster in 3e could level a city by him or herself. Those days are gone. [/QUOTE]
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