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Why does 5E SUCK?
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<blockquote data-quote="Tony Vargas" data-source="post: 7272213" data-attributes="member: 996"><p>Non-casters, what there are of them in 5e, don't even get to be in the dust in some instances, the PH selection of non-casting sub-classes are primarily DPR in combat, and, out of combat, whatever check they have expertise in. </p><p></p><p>The theory, in as much as there may be one I suppose, is that non-casters give up the flexibility and power of limited-use daily casting in return for higher DPR every single round. Thus the edge they have in at-will DPR, over the course of the day, to equal the edge casters have on every round they use a spell. Thus the improbably long 6-8 encounter day the game expects to provide enough non-casting rounds for the non-casters to pull even by that 6th or 8th encounter.</p><p></p><p>That'd've been more plausible if there weren't scaling cantrips.</p><p></p><p> Past a certain point (depending on how tightly designers try to balance things), a bigger list just raises the bar on system mastery. There'll be some best choices and a lot of chaff, system mastery becomes about sorting through the chaff.</p><p></p><p>IMHO, a hundred spells spread over 9 levels is probably not quite at that point. Two bonus feats or a half dozen maneuvers is certainly nowhere near it...</p><p></p><p>...but having a hundred spells to sort through to find the best to add to your list of known or prepped spells isn't exactly making life harder on the player who chooses a caster...</p><p></p><p> There's no longer the crazy buff-layering that made CoDzilla's theoretically better at fighting than fighters (though, really, they were still down feats, even fully buffed, and even minor buffs like cheap potions would bring the fighter back up to par). </p><p></p><p>A 12th level chain-tripper could blow through armies a lot better than a 5e fighter, too. The extremes are muted across the board, due, as you point out, to just plain less material to powergame with. The game still breaks, still breaks fairly easily, but the pun-puns aren't as funny.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7272213, member: 996"] Non-casters, what there are of them in 5e, don't even get to be in the dust in some instances, the PH selection of non-casting sub-classes are primarily DPR in combat, and, out of combat, whatever check they have expertise in. The theory, in as much as there may be one I suppose, is that non-casters give up the flexibility and power of limited-use daily casting in return for higher DPR every single round. Thus the edge they have in at-will DPR, over the course of the day, to equal the edge casters have on every round they use a spell. Thus the improbably long 6-8 encounter day the game expects to provide enough non-casting rounds for the non-casters to pull even by that 6th or 8th encounter. That'd've been more plausible if there weren't scaling cantrips. Past a certain point (depending on how tightly designers try to balance things), a bigger list just raises the bar on system mastery. There'll be some best choices and a lot of chaff, system mastery becomes about sorting through the chaff. IMHO, a hundred spells spread over 9 levels is probably not quite at that point. Two bonus feats or a half dozen maneuvers is certainly nowhere near it... ...but having a hundred spells to sort through to find the best to add to your list of known or prepped spells isn't exactly making life harder on the player who chooses a caster... There's no longer the crazy buff-layering that made CoDzilla's theoretically better at fighting than fighters (though, really, they were still down feats, even fully buffed, and even minor buffs like cheap potions would bring the fighter back up to par). A 12th level chain-tripper could blow through armies a lot better than a 5e fighter, too. The extremes are muted across the board, due, as you point out, to just plain less material to powergame with. The game still breaks, still breaks fairly easily, but the pun-puns aren't as funny. [/QUOTE]
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