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Why does 5E SUCK?
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<blockquote data-quote="Tony Vargas" data-source="post: 7273081" data-attributes="member: 996"><p>Well thanks for giving it a fair shot. ;P</p><p></p><p>I'm amazed you'll play any version of D&D, if that's how you feel, combat's always been a major focus, getting the lion's share of the applicable rules. It wasn't until 2e Skills & Powers that it really opened up, and even then, non-combat was generally just a check by a specialist in a skill, that didn't change much until 4e, which not only didn't roll that back, but pulled out non-combat magic in the form of rituals that didn't compete for limited uses so were more generally available - a feature 5e has retained, if in a less-clearly presented way - and expanded on the use of skills with Skill Challenges and group skill checks - the latter 5e also retained, though it abandoned the deeper/whole-party non-combat resolution of Skill Challenges.</p><p></p><p>One way in which 5e doesn't suck for you, though, is it's much-trumpeted, largely successful 'fast combat' goal. Combats are fast. They're complaints that they're "too easy" or 'boring,' too - but none that they're too long - you can be happy that 5e combats will be mercifully brief, and you can get on to enjoying the portions of the game the rules barely touch upon.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7273081, member: 996"] Well thanks for giving it a fair shot. ;P I'm amazed you'll play any version of D&D, if that's how you feel, combat's always been a major focus, getting the lion's share of the applicable rules. It wasn't until 2e Skills & Powers that it really opened up, and even then, non-combat was generally just a check by a specialist in a skill, that didn't change much until 4e, which not only didn't roll that back, but pulled out non-combat magic in the form of rituals that didn't compete for limited uses so were more generally available - a feature 5e has retained, if in a less-clearly presented way - and expanded on the use of skills with Skill Challenges and group skill checks - the latter 5e also retained, though it abandoned the deeper/whole-party non-combat resolution of Skill Challenges. One way in which 5e doesn't suck for you, though, is it's much-trumpeted, largely successful 'fast combat' goal. Combats are fast. They're complaints that they're "too easy" or 'boring,' too - but none that they're too long - you can be happy that 5e combats will be mercifully brief, and you can get on to enjoying the portions of the game the rules barely touch upon. [/QUOTE]
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