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Why does 5E SUCK?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7416037" data-attributes="member: 6704184"><p>Unless you rolled at least 3 18s, ASI aren’t useless. You know that increasing your wisdom increases your AC, Wisdom Saves, and Stunning Strike DC, right? Dex is obvious, and Con should be for a melee, but your tertiary stats also matter, and will make you a better party resource if you really don’t see the use of any feats. </p><p></p><p>But let’s look at two feats for monks. </p><p></p><p>Mobile. Even greater speed, no Opportunity Attack from targets you have hit that turn (eliminating the need to pretty much even Disengage, and wildly opening up your combat mobility. </p><p></p><p>Mate Slayer, let’s you run straight to the mage, and take them down. The disadvantage on concentration when you deal damage to them is stronger on a monk than on most other characters, because you hit so many times. </p><p></p><p>Both excellent choices that will make you noticeably more effective. Then you got stuff like Skilled that is good for any character, plus the race feats if applicable, Tough, Durable, Athlete is extra fun on a monk, especially if your DM likes knocking PCs down. </p><p></p><p>As for class features...are you kidding? Tongue of the Sun and Moon is literally the only feature for monks that isn’t totally badass. </p><p></p><p>Slow Fall is crazy. Anyone else would have to cast a spell to avoid falling damage, you get it for free. </p><p></p><p>And you can run up walls, across water, and yes, by RAW, up waterfalls. In heavy enough rain, you could run up the rain. You can run up a secured rope. </p><p></p><p>Stunning Strike. </p><p></p><p>Not to mention whatever your subclass is. </p><p></p><p>Don’t be absurd. Monks are badass. Your issue is with you, not the game.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7416037, member: 6704184"] Unless you rolled at least 3 18s, ASI aren’t useless. You know that increasing your wisdom increases your AC, Wisdom Saves, and Stunning Strike DC, right? Dex is obvious, and Con should be for a melee, but your tertiary stats also matter, and will make you a better party resource if you really don’t see the use of any feats. But let’s look at two feats for monks. Mobile. Even greater speed, no Opportunity Attack from targets you have hit that turn (eliminating the need to pretty much even Disengage, and wildly opening up your combat mobility. Mate Slayer, let’s you run straight to the mage, and take them down. The disadvantage on concentration when you deal damage to them is stronger on a monk than on most other characters, because you hit so many times. Both excellent choices that will make you noticeably more effective. Then you got stuff like Skilled that is good for any character, plus the race feats if applicable, Tough, Durable, Athlete is extra fun on a monk, especially if your DM likes knocking PCs down. As for class features...are you kidding? Tongue of the Sun and Moon is literally the only feature for monks that isn’t totally badass. Slow Fall is crazy. Anyone else would have to cast a spell to avoid falling damage, you get it for free. And you can run up walls, across water, and yes, by RAW, up waterfalls. In heavy enough rain, you could run up the rain. You can run up a secured rope. Stunning Strike. Not to mention whatever your subclass is. Don’t be absurd. Monks are badass. Your issue is with you, not the game. [/QUOTE]
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