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Why does 5E SUCK?
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<blockquote data-quote="Tony Vargas" data-source="post: 7419194" data-attributes="member: 996"><p>Something like that has been a talking point at some points, but it's rather dubious, once you consider that D&D has generally been the primary gateway to the hobby. If D&D was too complex for you when you tried it, you most likely concluded that you simply didn't like RPGs, and are not part of the community. If you could stand D&D, chances are you played it a while, gaining familiarity with it, before discovering other TTRPGs. </p><p>As you become more familiar with a complex system, it feels more and more intuitive, easier, and thus, less and less complex - that feel becomes your touchstone, and when you try a new system it feels more complex the more it deviates from the one you're familiar with. The main way a new system can feel simpler is if it's effectively a reduced-option sub-set of your touchstone system.</p><p></p><p> 5e is a d20 game. It may be perceived as less complex than other d20 games because there's simply less material out for it, or because its more familiar to fans of pre-d20 D&D, but they're ultimately the same, complex, system.</p><p></p><p>Besides, it's hardly fair to speak of 'other major systems,' when 5e is essentially alone in rivaling 80s-fad D&D in popularity.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7419194, member: 996"] Something like that has been a talking point at some points, but it's rather dubious, once you consider that D&D has generally been the primary gateway to the hobby. If D&D was too complex for you when you tried it, you most likely concluded that you simply didn't like RPGs, and are not part of the community. If you could stand D&D, chances are you played it a while, gaining familiarity with it, before discovering other TTRPGs. As you become more familiar with a complex system, it feels more and more intuitive, easier, and thus, less and less complex - that feel becomes your touchstone, and when you try a new system it feels more complex the more it deviates from the one you're familiar with. The main way a new system can feel simpler is if it's effectively a reduced-option sub-set of your touchstone system. 5e is a d20 game. It may be perceived as less complex than other d20 games because there's simply less material out for it, or because its more familiar to fans of pre-d20 D&D, but they're ultimately the same, complex, system. Besides, it's hardly fair to speak of 'other major systems,' when 5e is essentially alone in rivaling 80s-fad D&D in popularity. [/QUOTE]
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