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Why does 5E SUCK?
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<blockquote data-quote="UngeheuerLich" data-source="post: 7419513" data-attributes="member: 59057"><p>No. Spreading your skillpoints was not the problem. </p><p>The problem were those skills that needed to be maxed like performance for a bard or spellcraft and concentration for the wizard, and the skills that you maxed although it does not make sense for your character like perception or stealth.</p><p>If you as a DM take the listed dcs seriously (DC 10 to 25 mostly) and encourage the use of "take 20" and "take 10" then many skills are usable with only a few points put into them. Open lock for examle is much more reasonable if you just allow the thief to take 20. That way dexterity and a few skill ranks allows the thief to open most locks when there is mo time pressure (it takes 2 min). Only when there is pressure, a wizards knock spell or a thief with a fokus on opening locks is needed. </p><p>The way how 3.5 was played was that DMs sadly increased difficulty to give even the most specialized player a hard time which made it an arm's race and also made unspecialized players feel powerless without heavy fokus and magic.</p><p></p><p>Here in 5e expertise and proficiency and half proficiency do the trick that you can't raise everything to max. Sadly this system indeed ended a bit too static as you can't learn skills later.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7419513, member: 59057"] No. Spreading your skillpoints was not the problem. The problem were those skills that needed to be maxed like performance for a bard or spellcraft and concentration for the wizard, and the skills that you maxed although it does not make sense for your character like perception or stealth. If you as a DM take the listed dcs seriously (DC 10 to 25 mostly) and encourage the use of "take 20" and "take 10" then many skills are usable with only a few points put into them. Open lock for examle is much more reasonable if you just allow the thief to take 20. That way dexterity and a few skill ranks allows the thief to open most locks when there is mo time pressure (it takes 2 min). Only when there is pressure, a wizards knock spell or a thief with a fokus on opening locks is needed. The way how 3.5 was played was that DMs sadly increased difficulty to give even the most specialized player a hard time which made it an arm's race and also made unspecialized players feel powerless without heavy fokus and magic. Here in 5e expertise and proficiency and half proficiency do the trick that you can't raise everything to max. Sadly this system indeed ended a bit too static as you can't learn skills later. [/QUOTE]
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