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Why does 5E SUCK?
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<blockquote data-quote="vicberg" data-source="post: 7500139" data-attributes="member: 6972088"><p>Because 5e doesn't enhance immersion in the game. It becomes a game onto itself and the focus isn't on the story or the character, it's on how many dips you make into other classes, what feats, what spells you have what your damage output is. It becomes a war game. Combat systems are there to facilitate the role playing. With 5e, it's the other way around. No small wonder that the entire role playing part of 5e is a small box of skills and the rest of the sheet is dedicated to feats, spells and weapons. When in one game the pally, barb and ranger wanted to play new characters when they hit 7th level, and I was about to see a party of 7 spellcasters, I knew that this game had issues and I stopped the game right there. </p><p></p><p></p><p>In the time that I ran 2 5e games, I saw 24 characters rolled up (roll20 often has high turnover). All but 2 were spellcasters. 18 of them were elves. Numbers like this reveal that an entire crop of D&D players are coming into the game purely thinking about min/maxing, not about creating a character or bringing it to life.</p></blockquote><p></p>
[QUOTE="vicberg, post: 7500139, member: 6972088"] Because 5e doesn't enhance immersion in the game. It becomes a game onto itself and the focus isn't on the story or the character, it's on how many dips you make into other classes, what feats, what spells you have what your damage output is. It becomes a war game. Combat systems are there to facilitate the role playing. With 5e, it's the other way around. No small wonder that the entire role playing part of 5e is a small box of skills and the rest of the sheet is dedicated to feats, spells and weapons. When in one game the pally, barb and ranger wanted to play new characters when they hit 7th level, and I was about to see a party of 7 spellcasters, I knew that this game had issues and I stopped the game right there. In the time that I ran 2 5e games, I saw 24 characters rolled up (roll20 often has high turnover). All but 2 were spellcasters. 18 of them were elves. Numbers like this reveal that an entire crop of D&D players are coming into the game purely thinking about min/maxing, not about creating a character or bringing it to life. [/QUOTE]
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