Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does 5E SUCK?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 7501381" data-attributes="member: 2525"><p>The spirit of the game is very much one of "rulings, not rules", which is more of an OSR spirit.</p><p>The structure of the rules are extremely modular, making houserulling easier. </p><p>Multiclassing and feats were shunted to optional rules, making emulation of a style of game without them much easier to pull off.</p><p>Maxing ability scores puts more emphasis on levels than on ability scores, which is more similar to OSR. </p><p>Del-linking magic items from expected power levels makes it somewhat similar to the OSRs reliance on more randomness in magic items. You not longer have magic item wishlists players submit to DMs with some expectation of acquiring them through treasure found or purchase, much like the OSR style.</p><p>Speaking of randomness, all the friggen charts of wandering monsters and random events is very OSR in style.</p><p>The ability to run actual OSR modules/adventures with so little effort because the 5e math is predictable and tolerance levels for the math so forgiving that you can adapt on the fly a 1e module to a 5e game (which I and many have done). That was tough to do in 3e and almost impossible in 4e without massive work.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7501381, member: 2525"] The spirit of the game is very much one of "rulings, not rules", which is more of an OSR spirit. The structure of the rules are extremely modular, making houserulling easier. Multiclassing and feats were shunted to optional rules, making emulation of a style of game without them much easier to pull off. Maxing ability scores puts more emphasis on levels than on ability scores, which is more similar to OSR. Del-linking magic items from expected power levels makes it somewhat similar to the OSRs reliance on more randomness in magic items. You not longer have magic item wishlists players submit to DMs with some expectation of acquiring them through treasure found or purchase, much like the OSR style. Speaking of randomness, all the friggen charts of wandering monsters and random events is very OSR in style. The ability to run actual OSR modules/adventures with so little effort because the 5e math is predictable and tolerance levels for the math so forgiving that you can adapt on the fly a 1e module to a 5e game (which I and many have done). That was tough to do in 3e and almost impossible in 4e without massive work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does 5E SUCK?
Top