Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does 5E SUCK?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 7502945" data-attributes="member: 2525"><p>Keywords make the rules master of what you can do, as opposed to the DM. So while this might increase freedom at a table with a DM more towards the "permit the least amount" side of the spectrum, I think your average table results in increased freedom because your average DM will find a way to say "yes" to more things than the keywords would otherwise allow. </p><p></p><p>In addition, the keywords by their very nature are intended to cover a range of expected elements of the game, but the nature of the game is that you cannot always accurately anticipate the range of things which can be attempted in a game driven by the imagination of individuals. Which means you inevitably get keywords which don't accurately predict how something will be used sometimes, which leads to further refinement in errata or sage advice, which leads to more unanticipated consequences, more revisions, and you get the snowball effect of page after page of rules revisions like we got in 4e. </p><p></p><p>I think these two reasons are why reports of actual 5e play tend to, more often than not, express a sense of increased freedom to do more of what you can imagine on the fly than in many prior editions that had more stringent keywords in the rules.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7502945, member: 2525"] Keywords make the rules master of what you can do, as opposed to the DM. So while this might increase freedom at a table with a DM more towards the "permit the least amount" side of the spectrum, I think your average table results in increased freedom because your average DM will find a way to say "yes" to more things than the keywords would otherwise allow. In addition, the keywords by their very nature are intended to cover a range of expected elements of the game, but the nature of the game is that you cannot always accurately anticipate the range of things which can be attempted in a game driven by the imagination of individuals. Which means you inevitably get keywords which don't accurately predict how something will be used sometimes, which leads to further refinement in errata or sage advice, which leads to more unanticipated consequences, more revisions, and you get the snowball effect of page after page of rules revisions like we got in 4e. I think these two reasons are why reports of actual 5e play tend to, more often than not, express a sense of increased freedom to do more of what you can imagine on the fly than in many prior editions that had more stringent keywords in the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does 5E SUCK?
Top