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Why does 5E SUCK?
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<blockquote data-quote="Hussar" data-source="post: 7504173" data-attributes="member: 22779"><p>Why does your fighter have better stats? </p><p></p><p>I'd say that you actually have had to "resignate combat prowess". You're only 1 feat ahead of anyone else. And you spent that feat on Prodigy. The ONLY thing that your class has brought to the table is that feat and one tool proficiency. To me, that's not enough to differentiate my character mechanically from other characters. The thing is, I can be JUST as creative, just as improvisational, with any other character. That's not based on your CLASS. </p><p></p><p>You don't care, and that's fair enough. It doesn't change the fact that the class brings nothing to the table. YOU might bring all sorts of gold to the table, but, unless I can clone you for my table, that doesn't really have anything to do with the game does it?</p><p></p><p></p><p></p><p>Again, TOTALLY missing the point. Why does your LG fighter with a soldier background have to bring zero to the table mechanically out of combat? EVERY OTHER class brings a shopping list of goodies to the table when it comes to exploration or social pillars. Why does "I'm a fighter" mean that you are pretty much contributing very little outside of combat. Look at your own description. Nothing about social or exploration - your character spends "all his time jumping in front of bullets". </p><p></p><p>Guess what? I can do that with any class. Don't make him a paladin. You're right. That doesn't sound much like a paladin. But, why are you being penalized for making a perfectly viable, interesting character? What's the justification for fighters gaining largely nothing outside of combat?</p><p></p><p>This is the question that is interesting to me. This is what no one ever seems to be able to answer. In earlier editions, fighters didn't gain a lot outside of combat but they were hands down the best IN combat of any class. Nothing else came even close. Percentile Strength, weapon specialization or a boatload of feats (depending on edition) or a shopping list of unique powers that no one else actually got (4e). </p><p></p><p>5e, you're a beatstick and pretty much nothing else.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7504173, member: 22779"] Why does your fighter have better stats? I'd say that you actually have had to "resignate combat prowess". You're only 1 feat ahead of anyone else. And you spent that feat on Prodigy. The ONLY thing that your class has brought to the table is that feat and one tool proficiency. To me, that's not enough to differentiate my character mechanically from other characters. The thing is, I can be JUST as creative, just as improvisational, with any other character. That's not based on your CLASS. You don't care, and that's fair enough. It doesn't change the fact that the class brings nothing to the table. YOU might bring all sorts of gold to the table, but, unless I can clone you for my table, that doesn't really have anything to do with the game does it? Again, TOTALLY missing the point. Why does your LG fighter with a soldier background have to bring zero to the table mechanically out of combat? EVERY OTHER class brings a shopping list of goodies to the table when it comes to exploration or social pillars. Why does "I'm a fighter" mean that you are pretty much contributing very little outside of combat. Look at your own description. Nothing about social or exploration - your character spends "all his time jumping in front of bullets". Guess what? I can do that with any class. Don't make him a paladin. You're right. That doesn't sound much like a paladin. But, why are you being penalized for making a perfectly viable, interesting character? What's the justification for fighters gaining largely nothing outside of combat? This is the question that is interesting to me. This is what no one ever seems to be able to answer. In earlier editions, fighters didn't gain a lot outside of combat but they were hands down the best IN combat of any class. Nothing else came even close. Percentile Strength, weapon specialization or a boatload of feats (depending on edition) or a shopping list of unique powers that no one else actually got (4e). 5e, you're a beatstick and pretty much nothing else. [/QUOTE]
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