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Why does 5E SUCK?
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<blockquote data-quote="mortwatcher" data-source="post: 7504263" data-attributes="member: 6971927"><p>[MENTION=22779]Hussar[/MENTION]</p><p>You get 2 extra ASIs as fighter, it is not much but 2 extra feats are something that can help you improve in certain pillars.</p><p>Fighter gets most extra attacks, so he is the best I beat you with a stick of the melee fighters. As D&D is largely combat oriented, this seems to be significant advantage over others. (if your campaign is not, I would advise to play a system better suited to the other pillars)</p><p>I also wonder what i.e. Barbarian does bring extra in non-combat pillars. Sure, wizard can make "friends" with spells, but that usually has a large downside. The classes who main stat charisma will have advantage is social pillar, but that is only a selected group.</p><p>So I don't really see what the big problem with fighter is for you, as you only provide generic statements with not much support.</p></blockquote><p></p>
[QUOTE="mortwatcher, post: 7504263, member: 6971927"] [MENTION=22779]Hussar[/MENTION] You get 2 extra ASIs as fighter, it is not much but 2 extra feats are something that can help you improve in certain pillars. Fighter gets most extra attacks, so he is the best I beat you with a stick of the melee fighters. As D&D is largely combat oriented, this seems to be significant advantage over others. (if your campaign is not, I would advise to play a system better suited to the other pillars) I also wonder what i.e. Barbarian does bring extra in non-combat pillars. Sure, wizard can make "friends" with spells, but that usually has a large downside. The classes who main stat charisma will have advantage is social pillar, but that is only a selected group. So I don't really see what the big problem with fighter is for you, as you only provide generic statements with not much support. [/QUOTE]
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