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Why does 5E SUCK?
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<blockquote data-quote="pemerton" data-source="post: 7511430" data-attributes="member: 42582"><p>Tackling this in some fashion seems pretty important. There's probably some stuff you can do as GM on the framing side of things; and also stuff that can be looked at on the resolution side too. "Fail forward" resolution in particular - it's a bit tricky in 5e because so much action resolution involves spells, but it can probably be used for ability check/skill check resolution.</p><p></p><p>("Fail forward" is often misconceived as "partial success" or "success at a cost". I'm meaning something a bit different from that - a new thread would be a better place to discuss in detail if you're interested.)</p><p></p><p>To some extent that's up to the player, <em>provided</em> you're doing your job as GM! But in terms of providing "entry points", is there anything useful to be found in his/her background?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7511430, member: 42582"] Tackling this in some fashion seems pretty important. There's probably some stuff you can do as GM on the framing side of things; and also stuff that can be looked at on the resolution side too. "Fail forward" resolution in particular - it's a bit tricky in 5e because so much action resolution involves spells, but it can probably be used for ability check/skill check resolution. ("Fail forward" is often misconceived as "partial success" or "success at a cost". I'm meaning something a bit different from that - a new thread would be a better place to discuss in detail if you're interested.) To some extent that's up to the player, [I]provided[/I] you're doing your job as GM! But in terms of providing "entry points", is there anything useful to be found in his/her background? [/QUOTE]
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