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Why does 5E SUCK?
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<blockquote data-quote="dave2008" data-source="post: 7588662" data-attributes="member: 83242"><p>No, there are the free basic rules and the SRD. With those you can run a game without spending any money (heck you really only need the free basic rules). I would recommend buying the MM though. Also, I am pretty sure every monster manual of every edition had the monsters listed alphabetically, so that really isn't a 5e thing. Even the BECMI books had them alphabetically in each book.</p><p></p><p></p><p></p><p>That is some revisionist history. I still have my BECMI books and they are a mess IMO. I am currently converting the Immortals rules to 5e and if it were so small it would be a real pain in the ass to find anything. There is just little to no logic about it.</p><p></p><p></p><p> That is completely up to you. Nothing new here in 5e. 1e/BECMI were notorious for nonsensical dungeons. But if your making your own, you can make the monster fluff whatever you want. Heck in one of my games we have players who are: lizard folk, yaun-ti, dragonborn, elf (2 actually), and a halfling that was raised by Sahuagin! Your not bound by the descriptions in the book - be creative!</p><p></p><p></p><p></p><p>Never been my experience - in any edition of D&D (but I didn't play 2e & 3e)</p><p></p><p></p><p>But you don't have to go fast. Some people like that, so it is there, but you don't have go that route - heck you don't even have to use XP. One of my groups has only advanced 3 levels in 4 years of playing. You control the pacing - not the books. </p><p></p><p></p><p>Hmm, that reminds me more of 1e D&D than 5e personally. I loved D&D back in the day, but it was such a mess I had about 20 pages of house rules. With 5e, I can't all of our changes on less than a page.</p><p></p><p> </p><p>I don't know if you have actually played the game. But that has not been our experience at all. It really sounds like you are making assumptions from reading and not playing.</p><p></p><p></p><p></p><p>OK, so it seems you've played some - my mistake. However, it really seems like you are putting some arbitrary limiters on your fun. If you liked BECMI so much, you can still get that version; or you can use some of those rules in your 5e game. Or look for ones already converted to 5e like: mass combat, retainers, and strongholds to name a few. Also, there a tons of class options available on DM's guild and even here on EnWorld that can give your players a variety of play experiences.</p><p></p><p>Also, you didn't mention the disadvantage/advantage mechanic. What do you think of that? It is one of the few innovations with 5e.</p><p></p><p>I started playing 1e / BECMI in the 80's and went on a mult-year hiatus and started playing again with my sons when they where 4-6 with 4e (now my eldest is getting ready to go to college). They loved it and we transitioned to 5e when it came out. We have had a great time. I think if you let go of some of your baggage - you will to!</p></blockquote><p></p>
[QUOTE="dave2008, post: 7588662, member: 83242"] No, there are the free basic rules and the SRD. With those you can run a game without spending any money (heck you really only need the free basic rules). I would recommend buying the MM though. Also, I am pretty sure every monster manual of every edition had the monsters listed alphabetically, so that really isn't a 5e thing. Even the BECMI books had them alphabetically in each book. That is some revisionist history. I still have my BECMI books and they are a mess IMO. I am currently converting the Immortals rules to 5e and if it were so small it would be a real pain in the ass to find anything. There is just little to no logic about it. That is completely up to you. Nothing new here in 5e. 1e/BECMI were notorious for nonsensical dungeons. But if your making your own, you can make the monster fluff whatever you want. Heck in one of my games we have players who are: lizard folk, yaun-ti, dragonborn, elf (2 actually), and a halfling that was raised by Sahuagin! Your not bound by the descriptions in the book - be creative! Never been my experience - in any edition of D&D (but I didn't play 2e & 3e) But you don't have to go fast. Some people like that, so it is there, but you don't have go that route - heck you don't even have to use XP. One of my groups has only advanced 3 levels in 4 years of playing. You control the pacing - not the books. Hmm, that reminds me more of 1e D&D than 5e personally. I loved D&D back in the day, but it was such a mess I had about 20 pages of house rules. With 5e, I can't all of our changes on less than a page. I don't know if you have actually played the game. But that has not been our experience at all. It really sounds like you are making assumptions from reading and not playing. OK, so it seems you've played some - my mistake. However, it really seems like you are putting some arbitrary limiters on your fun. If you liked BECMI so much, you can still get that version; or you can use some of those rules in your 5e game. Or look for ones already converted to 5e like: mass combat, retainers, and strongholds to name a few. Also, there a tons of class options available on DM's guild and even here on EnWorld that can give your players a variety of play experiences. Also, you didn't mention the disadvantage/advantage mechanic. What do you think of that? It is one of the few innovations with 5e. I started playing 1e / BECMI in the 80's and went on a mult-year hiatus and started playing again with my sons when they where 4-6 with 4e (now my eldest is getting ready to go to college). They loved it and we transitioned to 5e when it came out. We have had a great time. I think if you let go of some of your baggage - you will to! [/QUOTE]
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