I think the decision was made to sometimes require more than a single day of rest. For example, in a dungeon scenario it may force you to go back to town at some point since you've run out of hit dice.
So you would have to take two long rests to get them all back.
But why 2 days of rest to get all HD back?I think the decision was made to sometimes require more than a single day of rest. For example, in a dungeon scenario it may force you to go back to town at some point since you've run out of hit dice.
But why 2 days of rest to get all HD back?
Why not 3 or 4 days?
Presumably they felt like 2 days was the sweet spot between "ludicrously fast healing"* and "inconveniently slow healing."But why 2 days of rest to get all HD back?
Why not 3 or 4 days?