Why does concealment afford the same miss chance to a defender, no matter how experienced and/or powerful his attacker?
For example, there is a flat 20% miss chance for a defender with a Blur spell, no matter if his attacker is a 1st level fighter with a normal weapon, or a 20th level fighter specialized with a +5 weapon. Sure, if a 21 or higher on the percentile dice is rolled, the latter fighter has a vastly greater attack bonus than the former fighter has. Even so, both fighters are initially at the mercy of the percentile dice, i.e. both have at least a 20% chance of missing the defender outright.
BTW: Previous editions of D&D simply gave bonuses to the defender's AC for spells like Blur, while concealment from darkness, foliage, fog, or whatever incurred a "to hit" penalty on the attacker. Only with 3rd Edition do we have "miss chance".
For example, there is a flat 20% miss chance for a defender with a Blur spell, no matter if his attacker is a 1st level fighter with a normal weapon, or a 20th level fighter specialized with a +5 weapon. Sure, if a 21 or higher on the percentile dice is rolled, the latter fighter has a vastly greater attack bonus than the former fighter has. Even so, both fighters are initially at the mercy of the percentile dice, i.e. both have at least a 20% chance of missing the defender outright.
BTW: Previous editions of D&D simply gave bonuses to the defender's AC for spells like Blur, while concealment from darkness, foliage, fog, or whatever incurred a "to hit" penalty on the attacker. Only with 3rd Edition do we have "miss chance".
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