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Why does nobody complain about the monk?
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<blockquote data-quote="Cor_Malek" data-source="post: 5301277" data-attributes="member: 91608"><p>The enhancement had to be spread appropriately. Just as monks whole body is treated as one weapon, whole set (bandages for hands, headband and tabi for feet (also bandages at first IIRC)) of protector wrappings were treated as one enhanced weapon. *Just as giving turbo only to front, rear, left or right wheels in 4x4 will make it <em>worse</em> to drive(as in massive difference, not balancing), wearing only hand-wrappings would give slight (+1/2) bonus to damage and <em>massive</em> penalty to hit. He could use right jab exclusively, but even to do that, he'd have to wear the whole thing (not that it mattered, playing with him taught me a lot about various ways of hitting things. Only then I've learned that ryuken was real, and quite common way of punching (you put your middle finger forward, which focuses the force in that point; useful when hitting soft spots like kidneys)).</p><p></p><p>Getting them on was a whole thing as well - I don't remember how long it took, but it was quite substantial (not plausible to change during a fight) since he had to go through some monkish mojo, which helped us to avert the warrior weapon golf bag syndrome (though quite unwittingly on our part, never had problems with that. For different reasons but pretty much all of us were bonded with our weapons of choice).</p><p>This increase of needed material helped out with raw material cost as well - we didn't have to cramp all the GP's into one hand, but rather the whole set. But that said, what boosted material cost wasn't the amount of it, or even it's quality, but peculiarity (like being soaked in dragons blood).</p><p></p><p>*Truth to be said, we kind of understood what the deal was between DM and us, so this "+dmg -hit without whole set" thing - I invented for convenience of people who need to have it written down ;-)</p><p></p><p>[edit]:</p><p></p><p></p><p>Um, not quite. Short of static blocks, which are fencers euphemism for "I f<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> up, damn, damn", when you parry - you divert opponents blade, and same goes for unarmed fighting. It's in the very nature of fencing, that 99% of the time you train against the very same or similar weapon that you use, as most of it that actually needs any skill is the work on the blade (when both weapons are touching eachother). The most sure way to harm unarmed opponent with a blade are x swings. And cutting people just lacks stopping and killing power of a stab (which is the main reason, why there was so many more deaths in XVII-XIX c. duels in west than in east Europe - one preferred stabbing and the other slashing weapons).</p><p></p><p>It's the curse of police officers, that in a fight between someone with a gun and with a knife - the outcome is clear only to a layman. Your gun needs helluva stopping power to halt the attacker before he cuts you up (and in close range, all you have is essentially a blunt object <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />). Sure, one shot might kill him. But until he drops from blood-loss, he'll either faint right away(no matter whether you even hit him in ~60% of cases) or... not notice for about 1.5-2 minutes. In which case, you're in trouble. That's actually the beauty of shotguns - it's not necessarily more lethal, but the hydrodynamic force and multiple pain recipients halt the target in place.</p><p></p><p>To be clear: I'm not advocating that it's preferable or even on par to fight unarmed against people using weapons, but that there's sure a lot of space for suspension of disbelief <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Cor_Malek, post: 5301277, member: 91608"] The enhancement had to be spread appropriately. Just as monks whole body is treated as one weapon, whole set (bandages for hands, headband and tabi for feet (also bandages at first IIRC)) of protector wrappings were treated as one enhanced weapon. *Just as giving turbo only to front, rear, left or right wheels in 4x4 will make it [I]worse[/I] to drive(as in massive difference, not balancing), wearing only hand-wrappings would give slight (+1/2) bonus to damage and [I]massive[/I] penalty to hit. He could use right jab exclusively, but even to do that, he'd have to wear the whole thing (not that it mattered, playing with him taught me a lot about various ways of hitting things. Only then I've learned that ryuken was real, and quite common way of punching (you put your middle finger forward, which focuses the force in that point; useful when hitting soft spots like kidneys)). Getting them on was a whole thing as well - I don't remember how long it took, but it was quite substantial (not plausible to change during a fight) since he had to go through some monkish mojo, which helped us to avert the warrior weapon golf bag syndrome (though quite unwittingly on our part, never had problems with that. For different reasons but pretty much all of us were bonded with our weapons of choice). This increase of needed material helped out with raw material cost as well - we didn't have to cramp all the GP's into one hand, but rather the whole set. But that said, what boosted material cost wasn't the amount of it, or even it's quality, but peculiarity (like being soaked in dragons blood). *Truth to be said, we kind of understood what the deal was between DM and us, so this "+dmg -hit without whole set" thing - I invented for convenience of people who need to have it written down ;-) [edit]: Um, not quite. Short of static blocks, which are fencers euphemism for "I f:):) up, damn, damn", when you parry - you divert opponents blade, and same goes for unarmed fighting. It's in the very nature of fencing, that 99% of the time you train against the very same or similar weapon that you use, as most of it that actually needs any skill is the work on the blade (when both weapons are touching eachother). The most sure way to harm unarmed opponent with a blade are x swings. And cutting people just lacks stopping and killing power of a stab (which is the main reason, why there was so many more deaths in XVII-XIX c. duels in west than in east Europe - one preferred stabbing and the other slashing weapons). It's the curse of police officers, that in a fight between someone with a gun and with a knife - the outcome is clear only to a layman. Your gun needs helluva stopping power to halt the attacker before he cuts you up (and in close range, all you have is essentially a blunt object :P). Sure, one shot might kill him. But until he drops from blood-loss, he'll either faint right away(no matter whether you even hit him in ~60% of cases) or... not notice for about 1.5-2 minutes. In which case, you're in trouble. That's actually the beauty of shotguns - it's not necessarily more lethal, but the hydrodynamic force and multiple pain recipients halt the target in place. To be clear: I'm not advocating that it's preferable or even on par to fight unarmed against people using weapons, but that there's sure a lot of space for suspension of disbelief :) [/QUOTE]
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Why does nobody complain about the monk?
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