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*Pathfinder & Starfinder
Why does nobody complain about the monk?
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<blockquote data-quote="pawsplay" data-source="post: 5373026" data-attributes="member: 15538"><p>If you hit. If they are stunned. In fact, those are two things which may not be likely at all. If you can only make one attack, and your opponent has a decent Fortitude, then medium BAB just isn't going to cut it. Even a more straightforward monk who simply tumbles past opponents to make a Stunning Fist attack is giving up a substantial amount of accuracy. Yet by design, shouldn't the monk be encouraged to do exactly that, rather than encouraged to stand in place and make a full attack?</p><p></p><p></p><p></p><p>So how long does it take to ready a gaunlet? It doesn't usually come up for gaunlets, because gaunlets, by design, don't interfere with anything. How long does it take to shuck a pair of knuckles? If you take them off, what do you do with them? Where does it say knuckles aren't any more subject to disarm attempts than gauntlets?</p><p></p><p>Why do knuckles allow monk damage, and gauntlets don't? Or do they?... gauntlets are specified as simply making unarmed strikes lethal.</p><p></p><p></p><p></p><p>That's a big assumption. It appears that the monk was originally designed under the assumption that they would fight unenhanced with their firsts, occasionally using monk weapons when they needed something with special properties. The problem is that the AC benchmarks ended up, seemingly, a lot higher than would be practical for an unenhanced warrior to hit regularly. That leaves monks as medium BAB characters using weapons in toe to toe combat. </p><p></p><p>Conceptually, I would rather make monks more capable without loading them down with magical doodads for their fists. Some kind of enhancement (via amulet or whatever) is acceptable, but should not be mandatory, and knuckles should be an option, but not THE option. Rather than building in a fighter-type "unarmed training" the most direct route would be to increase BAB, either generally, or when making unarmed strikes.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5373026, member: 15538"] If you hit. If they are stunned. In fact, those are two things which may not be likely at all. If you can only make one attack, and your opponent has a decent Fortitude, then medium BAB just isn't going to cut it. Even a more straightforward monk who simply tumbles past opponents to make a Stunning Fist attack is giving up a substantial amount of accuracy. Yet by design, shouldn't the monk be encouraged to do exactly that, rather than encouraged to stand in place and make a full attack? So how long does it take to ready a gaunlet? It doesn't usually come up for gaunlets, because gaunlets, by design, don't interfere with anything. How long does it take to shuck a pair of knuckles? If you take them off, what do you do with them? Where does it say knuckles aren't any more subject to disarm attempts than gauntlets? Why do knuckles allow monk damage, and gauntlets don't? Or do they?... gauntlets are specified as simply making unarmed strikes lethal. That's a big assumption. It appears that the monk was originally designed under the assumption that they would fight unenhanced with their firsts, occasionally using monk weapons when they needed something with special properties. The problem is that the AC benchmarks ended up, seemingly, a lot higher than would be practical for an unenhanced warrior to hit regularly. That leaves monks as medium BAB characters using weapons in toe to toe combat. Conceptually, I would rather make monks more capable without loading them down with magical doodads for their fists. Some kind of enhancement (via amulet or whatever) is acceptable, but should not be mandatory, and knuckles should be an option, but not THE option. Rather than building in a fighter-type "unarmed training" the most direct route would be to increase BAB, either generally, or when making unarmed strikes. [/QUOTE]
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Why does nobody complain about the monk?
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