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Why does nobody complain about the monk?
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<blockquote data-quote="ruemere" data-source="post: 5373146" data-attributes="member: 5515"><p>I do not really think that there is any hope for a Monk class in its current shape. And so fixing it, in my not so humble opinion, is like painting walls of a ruin.</p><p></p><p>Latest example: quite a few opponents in Legacy of Witchwar adventure (PFRPG module, 17th level characters recommended) damage creature striking them. And so lightly hitting opponents with multiple melee attacks are a bit, shall we say, inefficient.</p><p></p><p>One of my earliest attempts to rebuild the class was to get rid of close combat dependency, increasing the number of available options and fitting it with abilities capable of meshing with those of base classes.</p><p></p><p>Hmm. Aww, let me share a few notes just in case someone finds it useful:</p><p></p><p>-----</p><p></p><p>1. Monk is a spellcaster class based on Bard (just change the name, class skills and spells, also strip class abilities). Spellcasting statistic is Wisdom.</p><p></p><p>2. Class spell list features maneuvers - specialized Monk spells, which require either Swift Action, Immediate Action or Free Action to cast. Some spells come with prerequisites - they can be cast only in a succession (i.e. spell B can be cast only after spell A was cast).</p><p>Note: Maneuvers include all standard Monk abilities and then some.</p><p></p><p>3. The spells cast by Monk are subject to Monk spell template:</p><p>- does not provoke attack of opportunity</p><p>- does function in a Dead Magic/Antimagic area if the Monks makes a caster level check</p><p>- identifying them with spellcraft is subject to -5 penalty</p><p>- spells cast by Monk are considered to be arcane and are subject to arcane spell failure rules (i.e. wearing armor imposes chance of arcane failure)</p><p> </p><p>4. In addition to base spell list, the Monk may learn spells from Bard and Sorcerer/Wizard spell list. However, there is a hard limit to the number of such spells equal to the sum of Wisdom bonus and Monk class level.</p><p>Such spells are still cast with Monk spell template.</p><p>Note: Monk's spell progression is similar to that of a Bard - the class will never gain access to arcane spells beyond 6th spell level).</p><p></p><p>5. Special class features:</p><p>- all old class abilities are converted to spells, available at spell levels corresponding to old class levels</p><p>- the spell Monk template allows the Monk to cast spells in combat</p><p>- Monk's learn attack patterns of their opponents - if fighting the same opponent for more than a single round, Monks gain special bonus which can be applied to attack, damage, armor or saves. The bonus can be also applied as Damage Reduction or Resist Elements against the opponent. The number of applications (and the size of the bonus) to be used simultaneously grows with Monk level</p><p></p><p>6. Monk spells last only several rounds.</p><p></p><p>7. Monk spells include:</p><p></p><p>- single and mass debuffs (several different spells applying penalties to attack, saves, armor class)</p><p>- inflict conditions on single targets and crowds, </p><p>- simple ranged damage spells (rays, lightning bolts, firebolts, fireballs... incidentally, ninjas of Naruto series were inspiration for this)</p><p>- pounce (i.e. full attack after move action)</p><p>- rake (additional damage applied automatically after several attacks hit)</p><p>- flurry (additional melee attacks)</p><p>- death attack (as per assassin)</p><p>- expending Attacks of Opportunity to parry or dodge opponent attacks </p><p>- Acrobatics skill buff</p><p>- movement enhancements</p><p>- personal attack and damage buffs</p><p></p><p>Consequently, Monk would be a skirmisher with high number of options, able to lock down opponents, create unfavorable conditions. Its main limitation would be number of spell slots available... as per this rule: "you're a king as long as you have spells to cast".</p><p></p><p>----</p><p></p><p>Well, that was as far as I got. Eventually, the idea was abandoned as no one wanted to be a Monk.</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 5373146, member: 5515"] I do not really think that there is any hope for a Monk class in its current shape. And so fixing it, in my not so humble opinion, is like painting walls of a ruin. Latest example: quite a few opponents in Legacy of Witchwar adventure (PFRPG module, 17th level characters recommended) damage creature striking them. And so lightly hitting opponents with multiple melee attacks are a bit, shall we say, inefficient. One of my earliest attempts to rebuild the class was to get rid of close combat dependency, increasing the number of available options and fitting it with abilities capable of meshing with those of base classes. Hmm. Aww, let me share a few notes just in case someone finds it useful: ----- 1. Monk is a spellcaster class based on Bard (just change the name, class skills and spells, also strip class abilities). Spellcasting statistic is Wisdom. 2. Class spell list features maneuvers - specialized Monk spells, which require either Swift Action, Immediate Action or Free Action to cast. Some spells come with prerequisites - they can be cast only in a succession (i.e. spell B can be cast only after spell A was cast). Note: Maneuvers include all standard Monk abilities and then some. 3. The spells cast by Monk are subject to Monk spell template: - does not provoke attack of opportunity - does function in a Dead Magic/Antimagic area if the Monks makes a caster level check - identifying them with spellcraft is subject to -5 penalty - spells cast by Monk are considered to be arcane and are subject to arcane spell failure rules (i.e. wearing armor imposes chance of arcane failure) 4. In addition to base spell list, the Monk may learn spells from Bard and Sorcerer/Wizard spell list. However, there is a hard limit to the number of such spells equal to the sum of Wisdom bonus and Monk class level. Such spells are still cast with Monk spell template. Note: Monk's spell progression is similar to that of a Bard - the class will never gain access to arcane spells beyond 6th spell level). 5. Special class features: - all old class abilities are converted to spells, available at spell levels corresponding to old class levels - the spell Monk template allows the Monk to cast spells in combat - Monk's learn attack patterns of their opponents - if fighting the same opponent for more than a single round, Monks gain special bonus which can be applied to attack, damage, armor or saves. The bonus can be also applied as Damage Reduction or Resist Elements against the opponent. The number of applications (and the size of the bonus) to be used simultaneously grows with Monk level 6. Monk spells last only several rounds. 7. Monk spells include: - single and mass debuffs (several different spells applying penalties to attack, saves, armor class) - inflict conditions on single targets and crowds, - simple ranged damage spells (rays, lightning bolts, firebolts, fireballs... incidentally, ninjas of Naruto series were inspiration for this) - pounce (i.e. full attack after move action) - rake (additional damage applied automatically after several attacks hit) - flurry (additional melee attacks) - death attack (as per assassin) - expending Attacks of Opportunity to parry or dodge opponent attacks - Acrobatics skill buff - movement enhancements - personal attack and damage buffs Consequently, Monk would be a skirmisher with high number of options, able to lock down opponents, create unfavorable conditions. Its main limitation would be number of spell slots available... as per this rule: "you're a king as long as you have spells to cast". ---- Well, that was as far as I got. Eventually, the idea was abandoned as no one wanted to be a Monk. Regards, Ruemere [/QUOTE]
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Why does nobody complain about the monk?
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