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*Pathfinder & Starfinder
Why does nobody complain about the monk?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5373232" data-attributes="member: 35909"><p>Flurry is the primary class feature and requires a full attack, so it's just a core problem of the monk that it's very mobile but must stand still to fight anywhere near respectfully. PF if anything made the problem worse by giving monk full BAB, but only during flurry. At least before it was just a bunch of extra attacks. In PF, after a certain point, even with hte -2 flurry penalty, you're actually losing accuracy if you don't flurry. To solve this? I think PF monks should just plain have full BAB, the current set up is really silly, and the reasoning for not doing so ("backwards compatibility") is complete bs when other core classes destroyed 3E compatibility, like the barbarian's rage mechanic.</p><p></p><p>In my own thoughts for fixing monk I give them the eventual ability to chain flurry attacks onto ANY attack, turning them into devastating spring attackers, and even pretty scary at AoOs with the right feats/gear. That's still a work in progress, though.</p><p></p><p></p><p></p><p></p><p>It doesn't say, I'm just using common sense and the closest item related to the knuckles that do exist for an idea of how the knuckles should work. I don't think the knuckles by design interfere with anything either. </p><p></p><p></p><p></p><p>Gauntlets are still an unarmed strike, so they should work, they're just wonky because they force you to do lethal and more importantly...monk's aren't "proficient" with them and they aren't a monk weapon, so by RAW you'd take a -4 to hit and be unable to flurry with them, I think. The knuckles avoid these issues by specifically being called out as a special monk weapon they're proficient with, so they're well thought out in that regard, at least.</p><p></p><p></p><p></p><p></p><p>So...make the amulet cost the same as any other weapon, the knuckles become the idiot pointless novelty they should be, and everyone's happy? Even with full BAB, monk still deserves affordable magical enhancements if other warriors have them. And again, I find it to be rather sick irony that if you have buff casters or wand users available, monk becomes the <strong>easiest</strong> class to buff his weapon, since it counts for magic weapon AND fang, but suddenly when you get to permanent magic items the tables are turned. No monk player that looked into the numbers ever got the amulet, in 3E or pathfinder, you just got a wand for the mage to use. It IS useful in that you can put a +1 property on it without it having an enhancement first, but I don't think that was its intended use...</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5373232, member: 35909"] Flurry is the primary class feature and requires a full attack, so it's just a core problem of the monk that it's very mobile but must stand still to fight anywhere near respectfully. PF if anything made the problem worse by giving monk full BAB, but only during flurry. At least before it was just a bunch of extra attacks. In PF, after a certain point, even with hte -2 flurry penalty, you're actually losing accuracy if you don't flurry. To solve this? I think PF monks should just plain have full BAB, the current set up is really silly, and the reasoning for not doing so ("backwards compatibility") is complete bs when other core classes destroyed 3E compatibility, like the barbarian's rage mechanic. In my own thoughts for fixing monk I give them the eventual ability to chain flurry attacks onto ANY attack, turning them into devastating spring attackers, and even pretty scary at AoOs with the right feats/gear. That's still a work in progress, though. It doesn't say, I'm just using common sense and the closest item related to the knuckles that do exist for an idea of how the knuckles should work. I don't think the knuckles by design interfere with anything either. Gauntlets are still an unarmed strike, so they should work, they're just wonky because they force you to do lethal and more importantly...monk's aren't "proficient" with them and they aren't a monk weapon, so by RAW you'd take a -4 to hit and be unable to flurry with them, I think. The knuckles avoid these issues by specifically being called out as a special monk weapon they're proficient with, so they're well thought out in that regard, at least. So...make the amulet cost the same as any other weapon, the knuckles become the idiot pointless novelty they should be, and everyone's happy? Even with full BAB, monk still deserves affordable magical enhancements if other warriors have them. And again, I find it to be rather sick irony that if you have buff casters or wand users available, monk becomes the [b]easiest[/b] class to buff his weapon, since it counts for magic weapon AND fang, but suddenly when you get to permanent magic items the tables are turned. No monk player that looked into the numbers ever got the amulet, in 3E or pathfinder, you just got a wand for the mage to use. It IS useful in that you can put a +1 property on it without it having an enhancement first, but I don't think that was its intended use... [/QUOTE]
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Why does nobody complain about the monk?
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