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General Tabletop Discussion
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Why don't more people play high level campaigns? 13th+
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<blockquote data-quote="Emirikol" data-source="post: 3404957" data-attributes="member: 10638"><p>I reached that point last night. We didn't play the "party at Alhaster" which was written like a bad LG interactive and instead I all but dropped the remainder of the campaign. We played Lost Temple of Demogorgon (14th level). The high level elements of an adventure from DUNGEON were ok, but as a DM I too have pretty much soured to the whole high level thing. We'll probably go to 16th at most. </p><p></p><p>It seems like role playing negotiation is no longer necessary and combats take weeks to accomplish. It's denegrated to "buff" "fireball" 4-attacks-per-round "haste" more-attacks-per-round..save or die.</p><p></p><p>As a DM, it becomes a nightmare of A-Z monsters from whatever teh latests monster manual rather than fighting high level opponents (who wants to do stat blocks?...nobody? that's what I thought <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Ya, ok...maybe the higher level stuff is more fun online where you have a computer to do all the mind-numbing math <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>In any case, I'm going to poll the players. Maybe they're having fun with the high level power as opposed to "having fun at whatever level."</p><p></p><p>jh</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3404957, member: 10638"] I reached that point last night. We didn't play the "party at Alhaster" which was written like a bad LG interactive and instead I all but dropped the remainder of the campaign. We played Lost Temple of Demogorgon (14th level). The high level elements of an adventure from DUNGEON were ok, but as a DM I too have pretty much soured to the whole high level thing. We'll probably go to 16th at most. It seems like role playing negotiation is no longer necessary and combats take weeks to accomplish. It's denegrated to "buff" "fireball" 4-attacks-per-round "haste" more-attacks-per-round..save or die. As a DM, it becomes a nightmare of A-Z monsters from whatever teh latests monster manual rather than fighting high level opponents (who wants to do stat blocks?...nobody? that's what I thought :) Ya, ok...maybe the higher level stuff is more fun online where you have a computer to do all the mind-numbing math :) In any case, I'm going to poll the players. Maybe they're having fun with the high level power as opposed to "having fun at whatever level." jh [/QUOTE]
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Why don't more people play high level campaigns? 13th+
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