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Why don't more people play high level campaigns? 13th+
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<blockquote data-quote="Nyeshet" data-source="post: 3405458" data-attributes="member: 18363"><p><strong>D&D makes less sense at those levels . . .</strong></p><p></p><p>As others have no doubt mentioned (I have not yet read the thread in full.), the divination spells available to characters of those levels makes any level secrecy not involving deities or similar beings rather difficult. Similarly, travel is no longer a notable issue - planar or 'normal' - due to Teleport, Plane Shift, etc. Thus there are no more encounters during transition from location to location. Plot hooks for characters of that level are also difficult, as the PCs are of such a level that they are likely being sent to topple high(er) level tyrants - in which case they may be facing small armies, literally, which can be difficult to adjudiciate on the fly, or they are facing 'minions' who, per force, must at least come near to equaling them in level. This then raises the issue of how any of the populace exists at all under such scourges, as any single one of them could wipe out entire towns without breaking a sweat. </p><p></p><p>It *can* be done, but encounters beyond 12th level are difficult to arrange, and modules often have to make occasionally odd arrangements to explain why this or that spell does not work in the dungeon or local setting, as otherwise the use of this or that spell would ruin the adventure path, reducing to a mere few encounters as all the others in between are skipped.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3405458, member: 18363"] [b]D&D makes less sense at those levels . . .[/b] As others have no doubt mentioned (I have not yet read the thread in full.), the divination spells available to characters of those levels makes any level secrecy not involving deities or similar beings rather difficult. Similarly, travel is no longer a notable issue - planar or 'normal' - due to Teleport, Plane Shift, etc. Thus there are no more encounters during transition from location to location. Plot hooks for characters of that level are also difficult, as the PCs are of such a level that they are likely being sent to topple high(er) level tyrants - in which case they may be facing small armies, literally, which can be difficult to adjudiciate on the fly, or they are facing 'minions' who, per force, must at least come near to equaling them in level. This then raises the issue of how any of the populace exists at all under such scourges, as any single one of them could wipe out entire towns without breaking a sweat. It *can* be done, but encounters beyond 12th level are difficult to arrange, and modules often have to make occasionally odd arrangements to explain why this or that spell does not work in the dungeon or local setting, as otherwise the use of this or that spell would ruin the adventure path, reducing to a mere few encounters as all the others in between are skipped. [/QUOTE]
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Why don't more people play high level campaigns? 13th+
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