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Why don't more people play high level campaigns? 13th+
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<blockquote data-quote="Metus" data-source="post: 3405508" data-attributes="member: 185"><p>A lot of good, legitimate points in this thread. Personally, I don't have a problem with high level play.</p><p></p><p>Yes, the players are more powerful, and they have many more options at their disposal, but I like that. As a player, I salivate at having all that power and all those choices. As a DM, I enjoy seeing the various plans my players can come up with, and how I can creatively counter those plans. I do enjoy superhero games as well (Mutants & Masterminds go!) so destroying buildings and flying around sits well with me.</p><p></p><p>It's hard for me to understand the timesink problem. I deal with baddies and plots in the high levels just the same as I do in the low levels: I just eyeball the stats and run by the seat of my pants. I know some DMs spend a half dozen hours in preparation, high or low campaign, but I prefer to just work spontaneously, and my players seem to enjoy it.</p><p></p><p>Finally, a lot of people say that low-level is closer to the spirit of D&D, where you slog through dungeons and fight the baddie or whatnot. I absolutely abhor dungeon crawls, with every ounce of my being; I like the scope to include cities, airships, forests, etc. If high-level players are not required to slog through dungeons, more the better, I say.</p><p></p><p>That being said, I can easily understand some of the problems mentioned about high-level. However, while high-level play has its downsides, I don't think it's <em>worse</em> than low-level play, and in some ways, is even better.</p></blockquote><p></p>
[QUOTE="Metus, post: 3405508, member: 185"] A lot of good, legitimate points in this thread. Personally, I don't have a problem with high level play. Yes, the players are more powerful, and they have many more options at their disposal, but I like that. As a player, I salivate at having all that power and all those choices. As a DM, I enjoy seeing the various plans my players can come up with, and how I can creatively counter those plans. I do enjoy superhero games as well (Mutants & Masterminds go!) so destroying buildings and flying around sits well with me. It's hard for me to understand the timesink problem. I deal with baddies and plots in the high levels just the same as I do in the low levels: I just eyeball the stats and run by the seat of my pants. I know some DMs spend a half dozen hours in preparation, high or low campaign, but I prefer to just work spontaneously, and my players seem to enjoy it. Finally, a lot of people say that low-level is closer to the spirit of D&D, where you slog through dungeons and fight the baddie or whatnot. I absolutely abhor dungeon crawls, with every ounce of my being; I like the scope to include cities, airships, forests, etc. If high-level players are not required to slog through dungeons, more the better, I say. That being said, I can easily understand some of the problems mentioned about high-level. However, while high-level play has its downsides, I don't think it's [I]worse[/I] than low-level play, and in some ways, is even better. [/QUOTE]
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Why don't more people play high level campaigns? 13th+
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