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Why don't more people play high level campaigns? 13th+
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<blockquote data-quote="Ceresco" data-source="post: 3405756" data-attributes="member: 8585"><p>For me the biggest problem is that I have ADD and a sequential memory learning disability. I cannot hold more than three numbers in a row in my head. Learning a new phone number takes an embarassingly long time. As a DM I cannot add all the modifiers in my head, so I need a calculator (or a player with a calculator for a brain) or write it out long hand. If I write it out the odds are I will make an error becuase it's in the heat of play and if I hurry I am most likely to make a mistake.</p><p></p><p>To actually stat out anything above 5th level at one sitting is to much for me. I'd go totally bonkers with all the numbers running around in my head. I can organically create a PC because it happens at a much slower pace. Becuase of the ADD I haven't been able to figure out PCGen or Hero Forge. I'd like to learn how to use PCGen becasue I am told it has an Arcanis patch.</p><p></p><p>And as far as why it seems broken at higher levels is as has been explained. Plot busting abilities. Power and wealth beyond most mortals. All the things that seem to ramp up the power and make it feel like a video game. Get more items to defeat more things to gain another level.</p><p></p><p>I guess the break down is that at some point it no longer seems like fantasy. The super hero analogy seems fit. I recall a super hero game where I had a PC with undetectable invisibility from anything but chemical sensors, teleport unerringly behind the enemy and could take iterative attacks so that he could know them unconcious. Turns out these are the same traits that I don't like in my fantasy.</p><p></p><p>So, it's not that I don't like playing super heroes. I just don't like them in a specific type of setting. I can imagine settings where there might still be good story telling going on at epic levels. I suspect Planescape is like that. Arcanis is as well, oddly enough, even though I don't judge tables above 10th level. The story hasn't fallen appart yet due to high level play. The campaign has artifitial means to keep PCs from leveling to quickly, the campaign was designed from inception to have a story arc that would take PCs from first to 20th. But there have been a number of events where a table of six 16th level PCs were playing and they seemed happily challenged afterwards. It's just not for me.</p><p></p><p>As all things in life, it just comes down to personal taste.</p><p></p><p>edward-</p></blockquote><p></p>
[QUOTE="Ceresco, post: 3405756, member: 8585"] For me the biggest problem is that I have ADD and a sequential memory learning disability. I cannot hold more than three numbers in a row in my head. Learning a new phone number takes an embarassingly long time. As a DM I cannot add all the modifiers in my head, so I need a calculator (or a player with a calculator for a brain) or write it out long hand. If I write it out the odds are I will make an error becuase it's in the heat of play and if I hurry I am most likely to make a mistake. To actually stat out anything above 5th level at one sitting is to much for me. I'd go totally bonkers with all the numbers running around in my head. I can organically create a PC because it happens at a much slower pace. Becuase of the ADD I haven't been able to figure out PCGen or Hero Forge. I'd like to learn how to use PCGen becasue I am told it has an Arcanis patch. And as far as why it seems broken at higher levels is as has been explained. Plot busting abilities. Power and wealth beyond most mortals. All the things that seem to ramp up the power and make it feel like a video game. Get more items to defeat more things to gain another level. I guess the break down is that at some point it no longer seems like fantasy. The super hero analogy seems fit. I recall a super hero game where I had a PC with undetectable invisibility from anything but chemical sensors, teleport unerringly behind the enemy and could take iterative attacks so that he could know them unconcious. Turns out these are the same traits that I don't like in my fantasy. So, it's not that I don't like playing super heroes. I just don't like them in a specific type of setting. I can imagine settings where there might still be good story telling going on at epic levels. I suspect Planescape is like that. Arcanis is as well, oddly enough, even though I don't judge tables above 10th level. The story hasn't fallen appart yet due to high level play. The campaign has artifitial means to keep PCs from leveling to quickly, the campaign was designed from inception to have a story arc that would take PCs from first to 20th. But there have been a number of events where a table of six 16th level PCs were playing and they seemed happily challenged afterwards. It's just not for me. As all things in life, it just comes down to personal taste. edward- [/QUOTE]
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Why don't more people play high level campaigns? 13th+
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