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*TTRPGs General
Why don't more people play high level campaigns? 13th+
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<blockquote data-quote="Kae'Yoss" data-source="post: 3406144" data-attributes="member: 4134"><p>I don't see it. Some of the best campaigns I played in ran to high (or even epic) levels, and those high/epic parts were the best parts of all.</p><p></p><p></p><p></p><p>Speed up character advancement. </p><p></p><p>It's how we often play: Fast character advancement. That way we can run a whole campaign from 1-20 (or beyond) relatively fast. Fast enough for the players not to lose interest.</p><p></p><p>Sometimes we also start high.</p><p></p><p></p><p></p><p>Yeah right. I know that I remember 2e as a game you just couldn't play at higher levels, because things were too messed-up. I didn't play it too much, personally, but I know a lot of people who played it a lot, and among the things they say they like much better about 3e, high levels actually being playable is always way up the list.</p><p></p><p></p><p>We never had problems with slow combat, huge NPC descriptions or NPC generation times of several hours, either. Maybe we're just fast thinkers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p>But really, do you actually take 4 hours to make a high-level NPC? I think I must start giving classes, because I can whip them up in no time: Coming up with the concept is almost more difficult than putting it into stats. Determine class/level Asign ability scores, buy equipment (mostly standard gear, with a couple of strange items thrown in), choose skills/feats/spells (without min/maxing the hell out of it all), and calculating HP, Attacks, AC, Saves. Doesn't take that long, really.</p><p></p><p>I also often make standard enemies (with some variations) or "borrow" stats from books, adventures, and the like.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3406144, member: 4134"] I don't see it. Some of the best campaigns I played in ran to high (or even epic) levels, and those high/epic parts were the best parts of all. Speed up character advancement. It's how we often play: Fast character advancement. That way we can run a whole campaign from 1-20 (or beyond) relatively fast. Fast enough for the players not to lose interest. Sometimes we also start high. Yeah right. I know that I remember 2e as a game you just couldn't play at higher levels, because things were too messed-up. I didn't play it too much, personally, but I know a lot of people who played it a lot, and among the things they say they like much better about 3e, high levels actually being playable is always way up the list. We never had problems with slow combat, huge NPC descriptions or NPC generation times of several hours, either. Maybe we're just fast thinkers :p But really, do you actually take 4 hours to make a high-level NPC? I think I must start giving classes, because I can whip them up in no time: Coming up with the concept is almost more difficult than putting it into stats. Determine class/level Asign ability scores, buy equipment (mostly standard gear, with a couple of strange items thrown in), choose skills/feats/spells (without min/maxing the hell out of it all), and calculating HP, Attacks, AC, Saves. Doesn't take that long, really. I also often make standard enemies (with some variations) or "borrow" stats from books, adventures, and the like. [/QUOTE]
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Why don't more people play high level campaigns? 13th+
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