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Why don't more people play high level campaigns? 13th+
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<blockquote data-quote="bowbe" data-source="post: 3406206" data-attributes="member: 6328"><p><strong>The High Level Conundrum</strong></p><p></p><p>I run a pretty high level game, and my characters have piles of high level power and high level loot. </p><p></p><p>I know I've mentioned before that I still have no problem challenging high level characters. (tho my under 100 posts in 5 years means few people recognize me as a "name" on EnWorld).</p><p></p><p>Admittedly there are some issues that many of the above posters have addressed for their dislike or "system breakdowns" that may occur when running or participating in a high level campaign. These appear to more or less be as follows.</p><p></p><p>1. Changes from "gritty realism to goofy super-hero adventure". Good point, but even in high fantasy fiction this is often the case. Take David Eddings "Belgariad" the kid goes from being a country bumpkin to basically the avatar of good by the 5th book and is able to take on a deity that is the embodiment of the evil avatar. Elric of Melnibone kills the universe with the help of blackrazor......er Stormbringer. You get the idea. If you dont... get some of those sorts of novels and delve for ideas. Buy some pre-packaged materials and mine those for ideas. SCAP, Rappan Athuk, and any number of the DCCs written for high levels should have just the sort of ideas to help you out of your home brew miasma. </p><p></p><p>2. Only magic that works is "save or die" other magic becomes problematic for the DM. Here here... or not. </p><p></p><p>I admit that initially with high level 3ed campaign running I had some issues with the constant magical get out of jail free card, and have adapted to create solutions for myself that work. Magic IS poblematic at high level, but to successfully DM a high level campaign you have to use those "cheats" and tweaks against the party as often as they use it against the GM. IF PC clerics can burn turning checks to hasten their spell casting without having the other meta magic feats for quickened casting and the like... <strong>the NPCs get those too, as a standard rule.</strong> Big barbarians and fighters dealing too much damage? A few quickened castings of good ol ray of enfeeblement and range touch feats do the trick. At higher levels you can do the same with harm spells. </p><p></p><p>3. Statting NPCs can take forever. Absolutely Bleeping correct! This is a huge pain in the tookus. Again if this is the home brew issue... pick up some pre packaged materials. Download some whatever. If you dispise dungeon crawls thats fine, it doesnt mean that the stat blocks or whatever from pre packaged  dungeons wouldnt fill the bill with a number of NPC villians with generally the right feats, abilities, spells selected and the like to do the work for you so you dont have to. </p><p></p><p>4. Hard to challenge vs. Too challenging. Striking the right balance is tough, but if you know your party and its general tactics, the personalities of the characters and their desires you should be able to nurture their RP side quite a bit more once they reach the upper levels. Put them on missions that reflect their desire as characters. At higher level they reach what I think of as "Responsibility level". They are likely as powerful or more powerful than state and local governments and could if they chose to kill/maim/slaughter entire cities (as they should be able to. At this level though they are faced with responsibility (or should be).</p></blockquote><p></p>
[QUOTE="bowbe, post: 3406206, member: 6328"] [b]The High Level Conundrum[/b] I run a pretty high level game, and my characters have piles of high level power and high level loot. I know I've mentioned before that I still have no problem challenging high level characters. (tho my under 100 posts in 5 years means few people recognize me as a "name" on EnWorld). Admittedly there are some issues that many of the above posters have addressed for their dislike or "system breakdowns" that may occur when running or participating in a high level campaign. These appear to more or less be as follows. 1. Changes from "gritty realism to goofy super-hero adventure". Good point, but even in high fantasy fiction this is often the case. Take David Eddings "Belgariad" the kid goes from being a country bumpkin to basically the avatar of good by the 5th book and is able to take on a deity that is the embodiment of the evil avatar. Elric of Melnibone kills the universe with the help of blackrazor......er Stormbringer. You get the idea. If you dont... get some of those sorts of novels and delve for ideas. Buy some pre-packaged materials and mine those for ideas. SCAP, Rappan Athuk, and any number of the DCCs written for high levels should have just the sort of ideas to help you out of your home brew miasma. 2. Only magic that works is "save or die" other magic becomes problematic for the DM. Here here... or not. I admit that initially with high level 3ed campaign running I had some issues with the constant magical get out of jail free card, and have adapted to create solutions for myself that work. Magic IS poblematic at high level, but to successfully DM a high level campaign you have to use those "cheats" and tweaks against the party as often as they use it against the GM. IF PC clerics can burn turning checks to hasten their spell casting without having the other meta magic feats for quickened casting and the like... [B]the NPCs get those too, as a standard rule.[/B] Big barbarians and fighters dealing too much damage? A few quickened castings of good ol ray of enfeeblement and range touch feats do the trick. At higher levels you can do the same with harm spells. 3. Statting NPCs can take forever. Absolutely Bleeping correct! This is a huge pain in the tookus. Again if this is the home brew issue... pick up some pre packaged materials. Download some whatever. If you dispise dungeon crawls thats fine, it doesnt mean that the stat blocks or whatever from pre packaged dungeons wouldnt fill the bill with a number of NPC villians with generally the right feats, abilities, spells selected and the like to do the work for you so you dont have to. 4. Hard to challenge vs. Too challenging. Striking the right balance is tough, but if you know your party and its general tactics, the personalities of the characters and their desires you should be able to nurture their RP side quite a bit more once they reach the upper levels. Put them on missions that reflect their desire as characters. At higher level they reach what I think of as "Responsibility level". They are likely as powerful or more powerful than state and local governments and could if they chose to kill/maim/slaughter entire cities (as they should be able to. At this level though they are faced with responsibility (or should be). [/QUOTE]
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Why don't more people play high level campaigns? 13th+
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