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Why don't more people play high level campaigns? 13th+
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<blockquote data-quote="bowbe" data-source="post: 3406213" data-attributes="member: 6328"><p><strong>Part 2</strong></p><p></p><p>5. It takes too long to get high level. Um.. we are talking 3ed D&D right? It may be considered rude to laugh here so I wont, because I don't know what sort of games people play, or the frequency that they play them. Playing regularly (1-2 times a week) we had a party make it to 11th level with a few casualties along the way in about a year. If your a GM interested in getting characters to high level but require that they start at 1st the best bet is to always give them challenges that are a bit tougher than they are and avoid the tried and failed method of 4 encounters per session. 1 tough encounter is worth more experience points and girds PCs for high level play where the 4 encounter per session matrix is simply out the door. </p><p></p><p>6. Combat takes too long. Again, yes and no. See above. We have combats amongst 20-21 level PCs and monsters of appropriate or higher challenge level that may last all night (this is true) but we also have combats that last only 3-4 rounds that have the same results. My solution has been to incorporate a bit more problem solving, a lot more RP and a lot fewer combats (if the PCs are smart). A good trick is to know what your going to do well before combat begins. </p><p></p><p>7. Teleporting in and out of combat, bla bla blah. Design better dungeons and lairs if this is the case, shield against it. Use Forbiddance. Use areas where there is silence in effect to all but the faithful of the demonlord/deity. Do what a friend of mine does, and add candelabras of those candles that deny healing in said unholy place to all but the faithful. Make them think before they act and punish them if they don’t (until they do). If your worried about “screw the player” spells it may be time for the players to grow up a bit. Or time for the GM to find new players to replace the ones that gripe about that sort of thing. Trolls are “screw your players” monsters at lower level by that analogy. Orcs with class levels are also screw your player monsters, so are goblins with long-spears. Any argument can be made where some things just arent fair. If you take the thought that something isnt fair out of your vocabulary and assume that High Adventure involves High level challenges and higher order thinking skills to overcome, everyone will be happier.</p></blockquote><p></p>
[QUOTE="bowbe, post: 3406213, member: 6328"] [b]Part 2[/b] 5. It takes too long to get high level. Um.. we are talking 3ed D&D right? It may be considered rude to laugh here so I wont, because I don't know what sort of games people play, or the frequency that they play them. Playing regularly (1-2 times a week) we had a party make it to 11th level with a few casualties along the way in about a year. If your a GM interested in getting characters to high level but require that they start at 1st the best bet is to always give them challenges that are a bit tougher than they are and avoid the tried and failed method of 4 encounters per session. 1 tough encounter is worth more experience points and girds PCs for high level play where the 4 encounter per session matrix is simply out the door. 6. Combat takes too long. Again, yes and no. See above. We have combats amongst 20-21 level PCs and monsters of appropriate or higher challenge level that may last all night (this is true) but we also have combats that last only 3-4 rounds that have the same results. My solution has been to incorporate a bit more problem solving, a lot more RP and a lot fewer combats (if the PCs are smart). A good trick is to know what your going to do well before combat begins. 7. Teleporting in and out of combat, bla bla blah. Design better dungeons and lairs if this is the case, shield against it. Use Forbiddance. Use areas where there is silence in effect to all but the faithful of the demonlord/deity. Do what a friend of mine does, and add candelabras of those candles that deny healing in said unholy place to all but the faithful. Make them think before they act and punish them if they don’t (until they do). If your worried about “screw the player” spells it may be time for the players to grow up a bit. Or time for the GM to find new players to replace the ones that gripe about that sort of thing. Trolls are “screw your players” monsters at lower level by that analogy. Orcs with class levels are also screw your player monsters, so are goblins with long-spears. Any argument can be made where some things just arent fair. If you take the thought that something isnt fair out of your vocabulary and assume that High Adventure involves High level challenges and higher order thinking skills to overcome, everyone will be happier. [/QUOTE]
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Why don't more people play high level campaigns? 13th+
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