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Why don't more people play high level campaigns? 13th+
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<blockquote data-quote="howandwhy99" data-source="post: 3406277" data-attributes="member: 3192"><p>I believe part of the reason is the amount of work required of the DM. </p><p></p><p>Also, I think it has to do with high level campaigns being far more setting specific than low to mid level games. It's harder to formulate these kinds of games as the structure of the adventures are based on the assumptions of the worlds themselves. Some games will focus on conquering by amassing great power and armies. Or maybe the players want to rule and invest in changing the make up of the world. This expansion over continents and worlds is pretty standard, but so is exploring other planes and dimensions of reality. Other folks like to create Elminister and Circle of Eight-like characters or parties - working behind the scenes of a world as directors or guardians. Still others may prefer questing for world shattering artifacts or to discover all the secrets of history. Adventures are almost never site-based and tend to be more administrative.</p><p></p><p>Another reason is the learning curve players need to play at high level. This includes not only knowing the rules for all their character powers, but how best to use all those numerous powers in conjuction with their own and others' powers. Add to this is the player knowledge of the world necessary to portray world leader characters and the amount of prep by just players is almost too much to deal with. By playing low and mid level adventures in the same world the players traditionally learn about all the various aspects of the world. Jumping in cold and attempting to enjoyably play a world shaking character without any actual personal knowledge of that world is much, much harder.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3406277, member: 3192"] I believe part of the reason is the amount of work required of the DM. Also, I think it has to do with high level campaigns being far more setting specific than low to mid level games. It's harder to formulate these kinds of games as the structure of the adventures are based on the assumptions of the worlds themselves. Some games will focus on conquering by amassing great power and armies. Or maybe the players want to rule and invest in changing the make up of the world. This expansion over continents and worlds is pretty standard, but so is exploring other planes and dimensions of reality. Other folks like to create Elminister and Circle of Eight-like characters or parties - working behind the scenes of a world as directors or guardians. Still others may prefer questing for world shattering artifacts or to discover all the secrets of history. Adventures are almost never site-based and tend to be more administrative. Another reason is the learning curve players need to play at high level. This includes not only knowing the rules for all their character powers, but how best to use all those numerous powers in conjuction with their own and others' powers. Add to this is the player knowledge of the world necessary to portray world leader characters and the amount of prep by just players is almost too much to deal with. By playing low and mid level adventures in the same world the players traditionally learn about all the various aspects of the world. Jumping in cold and attempting to enjoyably play a world shaking character without any actual personal knowledge of that world is much, much harder. [/QUOTE]
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Why don't more people play high level campaigns? 13th+
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