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Why don't more people play high level campaigns? 13th+
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<blockquote data-quote="howandwhy99" data-source="post: 3406786" data-attributes="member: 3192"><p>How do you conquer a Lich-King?</p><ul> <li data-xf-list-type="ul">Diplomacy and trade embargoes</li> <li data-xf-list-type="ul">War - via armies and/or armadas</li> <li data-xf-list-type="ul">Send others to attack (Followers, Hirelings, etc) - like sending your apprentices & witch coven with selected magic items to control those ogres you captured. Your XP comes from your planning, orders, and their success or failure. </li> <li data-xf-list-type="ul">PCs attack or infiltrate</li> </ul><p>Realistically, all of these may happen, whether individually or all at once. The difficulty is, there is far too much work to do for a small group of individuals to complete alone. In this instance, I'm assuming they are leaders. If your PCs aren't kings of some sort, what resources do they have access to? </p><p></p><p>Who knows if a setting has interceding Gods, floating cities that crush, or international law? If the PCs deal with strange odds and ends like these (at at high levels they almost certainly do), it gets very, very hard to write generic adventures for high level. Only the DM knows what can and can't be brought to bear on a challenge. And sometimes not even him. </p><p></p><p>High levels can be fun to play, but I don't think they will ever be encompassed by a single ruleset. That makes it harder to DM them.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3406786, member: 3192"] How do you conquer a Lich-King? [list][*]Diplomacy and trade embargoes [*]War - via armies and/or armadas [*]Send others to attack (Followers, Hirelings, etc) - like sending your apprentices & witch coven with selected magic items to control those ogres you captured. Your XP comes from your planning, orders, and their success or failure. [*]PCs attack or infiltrate[/list] Realistically, all of these may happen, whether individually or all at once. The difficulty is, there is far too much work to do for a small group of individuals to complete alone. In this instance, I'm assuming they are leaders. If your PCs aren't kings of some sort, what resources do they have access to? Who knows if a setting has interceding Gods, floating cities that crush, or international law? If the PCs deal with strange odds and ends like these (at at high levels they almost certainly do), it gets very, very hard to write generic adventures for high level. Only the DM knows what can and can't be brought to bear on a challenge. And sometimes not even him. High levels can be fun to play, but I don't think they will ever be encompassed by a single ruleset. That makes it harder to DM them. [/QUOTE]
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Why don't more people play high level campaigns? 13th+
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