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Why don't more people play high level campaigns? 13th+
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<blockquote data-quote="Dark Dragon" data-source="post: 3406825" data-attributes="member: 1115"><p>Some people already mentioned politics as a task for high-level PCs. Some political aspects may be easier to handle with magic (e.g. use charm spells to favor a project, action, passing of a law), but others are more difficult to achieve. Surely, a PC may remove a king or queen, but then the people may not be happy about it. Not to speak of other rulers who fear to be the next target...And going to war without controlling the guys responsible for the organisation will likely end in a desaster.</p><p></p><p>IMC (epic level 25) politics became a very important aspect. And the powers behind the scene are strong and sometimes not easily located. Several networks work against each other, their goals should be understood before action is taken, just to avoid later problems...</p><p></p><p>The allies of the PCs need protection, sometimes they ask for help. Working for the king puts the party in the spotlight, making other guys aware of a new, maybe dangerous power. </p><p></p><p>Building a network that works for the PC is a difficult task, keeping it functional a more difficult one.</p><p></p><p>And the PCs should know that their strongest enemies are able to strike whereever they see fit and should avoid battles that deplete their powers to much. Attacking one powerful foe may be desastrous if the foe manages to escape after a hard fight and turns back on the same day with strong allies and attacks the party while it is weak. This strategy has worked so far, the players avoid depleting battles if possible and learned that diplomacy is a valuable option.</p><p></p><p>I don't care about spells that much (except for those I consider obviously broken), it turned out that a good buffed paladin or other frontline character is as powerful as a wizard casting high-end mass destruction spells (and thus becomes the first target of the enemy).</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 3406825, member: 1115"] Some people already mentioned politics as a task for high-level PCs. Some political aspects may be easier to handle with magic (e.g. use charm spells to favor a project, action, passing of a law), but others are more difficult to achieve. Surely, a PC may remove a king or queen, but then the people may not be happy about it. Not to speak of other rulers who fear to be the next target...And going to war without controlling the guys responsible for the organisation will likely end in a desaster. IMC (epic level 25) politics became a very important aspect. And the powers behind the scene are strong and sometimes not easily located. Several networks work against each other, their goals should be understood before action is taken, just to avoid later problems... The allies of the PCs need protection, sometimes they ask for help. Working for the king puts the party in the spotlight, making other guys aware of a new, maybe dangerous power. Building a network that works for the PC is a difficult task, keeping it functional a more difficult one. And the PCs should know that their strongest enemies are able to strike whereever they see fit and should avoid battles that deplete their powers to much. Attacking one powerful foe may be desastrous if the foe manages to escape after a hard fight and turns back on the same day with strong allies and attacks the party while it is weak. This strategy has worked so far, the players avoid depleting battles if possible and learned that diplomacy is a valuable option. I don't care about spells that much (except for those I consider obviously broken), it turned out that a good buffed paladin or other frontline character is as powerful as a wizard casting high-end mass destruction spells (and thus becomes the first target of the enemy). [/QUOTE]
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Why don't more people play high level campaigns? 13th+
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