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Why don't more people play high level campaigns? 13th+
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<blockquote data-quote="sniffles" data-source="post: 3406883" data-attributes="member: 30035"><p>I don't have time to read this whole thread so someone else may already have made this comment. But I think that it's not necessarily people <strong>wanting</strong> only to play at lower levels - they're just not given the opportunity.</p><p></p><p>Taking myself as an example, the highest level D&D character I've ever played was 15th level, and that was only in a temporary game that ran from 12th to 15th. The highest level character I've played <strong>from first level</strong> has recently reached 13th level after 4 years real-world time in the same campaign. </p><p></p><p>On the other hand, I've played RuneQuest to the point that all of the PCs reached Runelord or equivalent status. Everyone had 100% or higher attack bonuses and was so festooned with magic gear they could hardly walk. We happened to have a very stable gaming group and a weekly schedule at the time. </p><p></p><p>But most campaigns in my experience don't reach that level because people get bored with the campaign as a whole and want to do something new, or more likely because real life interferes. People have kids, go to school, change jobs, move away... </p><p></p><p>I expect that a lot of players (and GMs) would <strong>like</strong> to play at high levels, but if you start at first level and then by the time you reach 6th level your GM moves out of town or wants to run something else now, you never get to see what it's like to be 18th level. In that instance the player has no information on which to base an opinion.</p></blockquote><p></p>
[QUOTE="sniffles, post: 3406883, member: 30035"] I don't have time to read this whole thread so someone else may already have made this comment. But I think that it's not necessarily people [B]wanting[/B] only to play at lower levels - they're just not given the opportunity. Taking myself as an example, the highest level D&D character I've ever played was 15th level, and that was only in a temporary game that ran from 12th to 15th. The highest level character I've played [B]from first level[/B] has recently reached 13th level after 4 years real-world time in the same campaign. On the other hand, I've played RuneQuest to the point that all of the PCs reached Runelord or equivalent status. Everyone had 100% or higher attack bonuses and was so festooned with magic gear they could hardly walk. We happened to have a very stable gaming group and a weekly schedule at the time. But most campaigns in my experience don't reach that level because people get bored with the campaign as a whole and want to do something new, or more likely because real life interferes. People have kids, go to school, change jobs, move away... I expect that a lot of players (and GMs) would [B]like[/B] to play at high levels, but if you start at first level and then by the time you reach 6th level your GM moves out of town or wants to run something else now, you never get to see what it's like to be 18th level. In that instance the player has no information on which to base an opinion. [/QUOTE]
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Why don't more people play high level campaigns? 13th+
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