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Why don't more people play high level campaigns? 13th+
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<blockquote data-quote="Hussar" data-source="post: 3407901" data-attributes="member: 22779"><p>Honestly, I'm not sure that's a 100% true. Many of the buffs last 10 minutes/level or more. Hero's Feast, Air Walk, Freedom of Movement, Prot from Evil 10 foot, that sort of thing. So, IME, at the mid double digit levels, the party is fairly buffed from the time they wake up. Other than the Cleric going all Righteous Might and whatnot, the party has most of the buffs that they are going to use already on. The animal buffs tend not to matter so much since the guys that can use them already have better magic items for buffing abilities.</p><p></p><p>I think that's more a problem between 9-13th where the party's items are weaker than the buffs and the durations are so short that they don't last all day. After 13th, when your 10 minute/level spells last two or three hours (or more with a feat), these problems tend to vanish. I see the party smacking on a standard buff package at the start of the day and then moving on.</p><p></p><p>Granted, IMO, buffing is one place in the game that could use a massive simplification. I'd love to see buffs work in the same way as Summon Monster spells.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3407901, member: 22779"] Honestly, I'm not sure that's a 100% true. Many of the buffs last 10 minutes/level or more. Hero's Feast, Air Walk, Freedom of Movement, Prot from Evil 10 foot, that sort of thing. So, IME, at the mid double digit levels, the party is fairly buffed from the time they wake up. Other than the Cleric going all Righteous Might and whatnot, the party has most of the buffs that they are going to use already on. The animal buffs tend not to matter so much since the guys that can use them already have better magic items for buffing abilities. I think that's more a problem between 9-13th where the party's items are weaker than the buffs and the durations are so short that they don't last all day. After 13th, when your 10 minute/level spells last two or three hours (or more with a feat), these problems tend to vanish. I see the party smacking on a standard buff package at the start of the day and then moving on. Granted, IMO, buffing is one place in the game that could use a massive simplification. I'd love to see buffs work in the same way as Summon Monster spells. [/QUOTE]
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Why don't more people play high level campaigns? 13th+
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