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General Tabletop Discussion
*TTRPGs General
Why don't more people play high level campaigns? 13th+
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<blockquote data-quote="Reynard" data-source="post: 3407954" data-attributes="member: 467"><p>It seems odd that 2-3 hour buffs would result in buffs being "always on". I guess if the PCs are the ones to set the schedule -- i.e. "We'll 'port in and hit the big bad at 10:15 and be home in time for lunch with that buxom barmaid." -- it works out that way, but if they actually have to explore or otherwise work on a schedule not their own, having buffs always on isn't a given.</p><p></p><p>One of the biggest problems I had while running a 13th level+ Eberron game was the PCs had all the tools necessary to choose the times and places of their battles. The resource management aspect went right out the window because they didn't need to save anything up. They had a plan that used x, y, and z resources and that was it for the day, week or even month. Outside of handwaving ways to defeat this tactic, there wasn't a whole lot I could do. Even when I used legal but powerful tools against them, to try and mitigate the long planning for a short strike and bypassing all the mooks problem, they got upset because it meant their permanent non-detections, etc... weren't working right.</p><p></p><p>Of course, the other issue with the high level stuff is managing complex enemies and NPCs. This is easily solved though: use high CR monsters when you can, rather than classed NPCs, and when you do use classed NPCs, give them simple and efficient builds.</p><p></p><p>Even so, I am not even bothering with high level 3e any more. I am heading back to 2E, I think.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3407954, member: 467"] It seems odd that 2-3 hour buffs would result in buffs being "always on". I guess if the PCs are the ones to set the schedule -- i.e. "We'll 'port in and hit the big bad at 10:15 and be home in time for lunch with that buxom barmaid." -- it works out that way, but if they actually have to explore or otherwise work on a schedule not their own, having buffs always on isn't a given. One of the biggest problems I had while running a 13th level+ Eberron game was the PCs had all the tools necessary to choose the times and places of their battles. The resource management aspect went right out the window because they didn't need to save anything up. They had a plan that used x, y, and z resources and that was it for the day, week or even month. Outside of handwaving ways to defeat this tactic, there wasn't a whole lot I could do. Even when I used legal but powerful tools against them, to try and mitigate the long planning for a short strike and bypassing all the mooks problem, they got upset because it meant their permanent non-detections, etc... weren't working right. Of course, the other issue with the high level stuff is managing complex enemies and NPCs. This is easily solved though: use high CR monsters when you can, rather than classed NPCs, and when you do use classed NPCs, give them simple and efficient builds. Even so, I am not even bothering with high level 3e any more. I am heading back to 2E, I think. [/QUOTE]
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Why don't more people play high level campaigns? 13th+
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