Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why don't more people play high level campaigns? 13th+
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 3409939" data-attributes="member: 4134"><p>Yeah, that's not a problem of high-level play. I don't know whether it's a problem at all: Sometimes, there are mooks like that in front of high-level characters. The party will mop the floor with them, and they're supposed to mop the floor with them. </p><p></p><p>It's a nice thing to do, from time to time, it's like saying: "Hey guys, remember those critters from way back who gave you such a headache? Here they are again, now it's your payback time." Show them how far they came not just with larger numbers after "Level", but by letting them blast away stuff they fought before - but this time, it's no problem at all.</p><p></p><p></p><p></p><p>Never encountered it, either. </p><p></p><p>The reason that these things are theoretically possible doesn't mean that the players have to use them. Just have a little chat early on: "Hey guys, we want this to be fun, so why don't we agree that noone will use a blind kobold, a bucket of snails, or scry/buff/teleport for everything?"</p><p></p><p></p><p></p><p>I just want to say again that the problem in question is not a problem that has to do with high level games. It has to do with bad design. </p><p></p><p>If you have a module (or self-written adventure) that doesn't pit 15th-level characters against 3rd-level enemies, the problem will not appear, and the average DM will spend no time at all fixing it.</p><p></p><p></p><p></p><p>It surely is hard. But you surely can "semi-wing" it: Get some NPC stats (make them up yourself, get them from rulebooks, supplements, modules, whatever, or just from the internet - there's wikis and all that for NPCs) and wing the story. Now, you basically let them do what they want, and when they run into challenges, you get an appropriate NPC from your library, change some details (this will be mainly flavour) to make him fit, and fire away.</p><p></p><p>Say, they have 3 possible ways to get some item: 1: Storming the castle and take it, 2: sneaking in and steal it, and 3: luring the guy who has it out of his castle and rob him. </p><p></p><p>If they do 1:, they'll have to face some guards and other protectors, including the guy's bodyguard (our NPC)</p><p>In 2:, they have to find a way in, get past traps and secret doors, and sneak past people. They might run into our NPC as he guards his master's personal chambers, and either fight or distract him.</p><p>In 3:, the bauble's owner will be guarded by his bodyguard (our NPC)</p><p></p><p></p><p>In fact I found that, without railroading, a semi-flexible approach is required most of the time. The players have lots of ways to deal with problems, and you can't possibly think of all of them! So you have to "cheat". They might have free rein in their methods, but the fights are more or less "rail-roaded" (i.e. they will always face opponent X - but one time it's Evil Harry Dread the Darklord, another time a mercenary leader, and another time the Eternal Guardian of the Most Holy McGuffin)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3409939, member: 4134"] Yeah, that's not a problem of high-level play. I don't know whether it's a problem at all: Sometimes, there are mooks like that in front of high-level characters. The party will mop the floor with them, and they're supposed to mop the floor with them. It's a nice thing to do, from time to time, it's like saying: "Hey guys, remember those critters from way back who gave you such a headache? Here they are again, now it's your payback time." Show them how far they came not just with larger numbers after "Level", but by letting them blast away stuff they fought before - but this time, it's no problem at all. Never encountered it, either. The reason that these things are theoretically possible doesn't mean that the players have to use them. Just have a little chat early on: "Hey guys, we want this to be fun, so why don't we agree that noone will use a blind kobold, a bucket of snails, or scry/buff/teleport for everything?" I just want to say again that the problem in question is not a problem that has to do with high level games. It has to do with bad design. If you have a module (or self-written adventure) that doesn't pit 15th-level characters against 3rd-level enemies, the problem will not appear, and the average DM will spend no time at all fixing it. It surely is hard. But you surely can "semi-wing" it: Get some NPC stats (make them up yourself, get them from rulebooks, supplements, modules, whatever, or just from the internet - there's wikis and all that for NPCs) and wing the story. Now, you basically let them do what they want, and when they run into challenges, you get an appropriate NPC from your library, change some details (this will be mainly flavour) to make him fit, and fire away. Say, they have 3 possible ways to get some item: 1: Storming the castle and take it, 2: sneaking in and steal it, and 3: luring the guy who has it out of his castle and rob him. If they do 1:, they'll have to face some guards and other protectors, including the guy's bodyguard (our NPC) In 2:, they have to find a way in, get past traps and secret doors, and sneak past people. They might run into our NPC as he guards his master's personal chambers, and either fight or distract him. In 3:, the bauble's owner will be guarded by his bodyguard (our NPC) In fact I found that, without railroading, a semi-flexible approach is required most of the time. The players have lots of ways to deal with problems, and you can't possibly think of all of them! So you have to "cheat". They might have free rein in their methods, but the fights are more or less "rail-roaded" (i.e. they will always face opponent X - but one time it's Evil Harry Dread the Darklord, another time a mercenary leader, and another time the Eternal Guardian of the Most Holy McGuffin) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why don't more people play high level campaigns? 13th+
Top