Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why don't more people play high level campaigns? 13th+
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 3410026" data-attributes="member: 22779"><p>This is why I complained about RC taking me out of context in the other thread. The problem isn't that there is a single throw away encounter, it's that the entire region is WAY under EL'd. Most encounters are at -2 or -3 below the recommended level. It's only the end boss monster that actually fits with the CR.</p><p></p><p>I didn't read the module closely enough to notice this (I barely read it at all honestly) before running it. Thus, I didn't do my prep and ensure that the encounters were roughly on par with the party. Bad design led to a cakewalk adventure, not bad mechanics.</p><p></p><p>On the whole time thing, I think it has to do with a group being willing to actually learn the combat rules. I ran an encounter a few sessions ago with 4 mobs, 2 Formian Taskmasters, 1 Formian Myrmarch, a pair of destrachan and a bullette in about an hour. That's nearly 200 opponents and the party consists of 6 PC's as well as a cohort. </p><p></p><p>Just as a point about the dragon that was mentioned. It's a 12th level adventure and the dragon is CR 14, in an easily accessable location and clearly visible from multiple locations. The party can pretty much dictate the timing of the encounter. An EL +2 encounter isn't all that much more difficult to begin with, and one in which the PC's can prep to their heart's content is just that much easier. Again, it was more a case of poor design, rather than problems with the mechanics.</p><p></p><p>Running high level 3e is more difficult than low level. I won't argue differently. If you are going to play in high level campaigns, you really can't have casual players. It just doesn't work. Players have to be on the ball and know what their characters can do and the DM has to have a good grasp on mechanics as well. Much more than low level play where the DM can do most of the grunt work for any or all the other players at the table, high level play becomes a group effort.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3410026, member: 22779"] This is why I complained about RC taking me out of context in the other thread. The problem isn't that there is a single throw away encounter, it's that the entire region is WAY under EL'd. Most encounters are at -2 or -3 below the recommended level. It's only the end boss monster that actually fits with the CR. I didn't read the module closely enough to notice this (I barely read it at all honestly) before running it. Thus, I didn't do my prep and ensure that the encounters were roughly on par with the party. Bad design led to a cakewalk adventure, not bad mechanics. On the whole time thing, I think it has to do with a group being willing to actually learn the combat rules. I ran an encounter a few sessions ago with 4 mobs, 2 Formian Taskmasters, 1 Formian Myrmarch, a pair of destrachan and a bullette in about an hour. That's nearly 200 opponents and the party consists of 6 PC's as well as a cohort. Just as a point about the dragon that was mentioned. It's a 12th level adventure and the dragon is CR 14, in an easily accessable location and clearly visible from multiple locations. The party can pretty much dictate the timing of the encounter. An EL +2 encounter isn't all that much more difficult to begin with, and one in which the PC's can prep to their heart's content is just that much easier. Again, it was more a case of poor design, rather than problems with the mechanics. Running high level 3e is more difficult than low level. I won't argue differently. If you are going to play in high level campaigns, you really can't have casual players. It just doesn't work. Players have to be on the ball and know what their characters can do and the DM has to have a good grasp on mechanics as well. Much more than low level play where the DM can do most of the grunt work for any or all the other players at the table, high level play becomes a group effort. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why don't more people play high level campaigns? 13th+
Top