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Why don't more people play high level campaigns? 13th+
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<blockquote data-quote="ruleslawyer" data-source="post: 3410379" data-attributes="member: 1757"><p>I cannot agree with this. Scry-buff-teleport isn't the ridiculous rules convolution that the other things you listed are; it's simply sound tactics at high level. Once you know your foe's identity, why *wouldn't* you patiently sit there scrying on him until you get a "lock," then buff up and hit him hard? It might cost a (limited) wish to negate his anti-teleport protections, but it'd probably be worth it. Worse still, nothing stops NPCs from using this tactic against the PCs or their loved ones, which is the real problem, since it makes the PCs' mere survival involve a radical suspension of disbelief.</p><p></p><p>I've seen s-b-t used as the *exclusive* combat tactic in numerous high-level games even before 3e, until I introduced an increasingly complex set of protections against teleportation... which took it back to an arms race again.</p><p></p><p>I don't really like the arms race entailed by numerous aspects of high-level play given the RAW. D&D has too many all-or-nothing attacks (and defenses, for that matter) at high levels. Discern location tells you *exactly* where something is. Mind blank *entirely* defeats two entire schools of magic. Heavy fort *completely* negates sneak attack. And so on. A redesign could solve most of these issues, but they are there.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3410379, member: 1757"] I cannot agree with this. Scry-buff-teleport isn't the ridiculous rules convolution that the other things you listed are; it's simply sound tactics at high level. Once you know your foe's identity, why *wouldn't* you patiently sit there scrying on him until you get a "lock," then buff up and hit him hard? It might cost a (limited) wish to negate his anti-teleport protections, but it'd probably be worth it. Worse still, nothing stops NPCs from using this tactic against the PCs or their loved ones, which is the real problem, since it makes the PCs' mere survival involve a radical suspension of disbelief. I've seen s-b-t used as the *exclusive* combat tactic in numerous high-level games even before 3e, until I introduced an increasingly complex set of protections against teleportation... which took it back to an arms race again. I don't really like the arms race entailed by numerous aspects of high-level play given the RAW. D&D has too many all-or-nothing attacks (and defenses, for that matter) at high levels. Discern location tells you *exactly* where something is. Mind blank *entirely* defeats two entire schools of magic. Heavy fort *completely* negates sneak attack. And so on. A redesign could solve most of these issues, but they are there. [/QUOTE]
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