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Why don't more people play high level campaigns? 13th+
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<blockquote data-quote="Hussar" data-source="post: 3412281" data-attributes="member: 22779"><p>When was that article RC? I've been subscribing for the past three years and don't recall that one.</p><p></p><p></p><p></p><p>Oh come on. When almost every encounter is 1-4 levels BELOW APL, that's piss poor design. Even by the suggestions in the 3.0 DMG that's poor design. Of the encounters in the region, only two or three are actually par or above. </p><p></p><p>They dropped the ball on this region. Jim Pinto said so. It happens. This has nothing to do with the level of the adventure either. A 5th level adventure with the same spread of EL's would be a poor adventure as well. The problem is compounded even further by the use of large numbers of very small mooks, when the DMG specifically calls out that large numbers of critters badly skews the EL calculations.</p><p></p><p>In other words, this is a badly written adventure. It doesn't even come close to following the guidelines in the DMG. It's fine to ignore the advice if your adventure works, but, that advice is there for a reason. It tends to make for good adventures. The recent Wolgang Baur articles on the WOTC site make good examples too. </p><p></p><p>This region is a good example of what not to do. Just because it got published, I don't think you can say that it is automatically written by above par writers. The d20 landscape is littered with the broken corpses of poor game designers.</p><p></p><p>As far as work load is concerned, I would think that reading a module is probably considered basic level. I didn't do that. I got very lazy and tried running things straight from the book. That would have worked fine in a number of other regions in the WLD. G, K, J, C, all work fine straight from the book. D doesn't. Since G, K and J run level ranges from 10th to 15th, I have been doing higher level gaming for a bit. </p><p></p><p>In other words, <u>my initial reaction was wrong</u>. Which I've tried to repeatedly point out here. The problem wasn't with high level play but with poor game design. A 7th level adventure where the majority of encounters were EL 3 or 4 would be a poor adventure. Too easy. No challenge.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3412281, member: 22779"] When was that article RC? I've been subscribing for the past three years and don't recall that one. Oh come on. When almost every encounter is 1-4 levels BELOW APL, that's piss poor design. Even by the suggestions in the 3.0 DMG that's poor design. Of the encounters in the region, only two or three are actually par or above. They dropped the ball on this region. Jim Pinto said so. It happens. This has nothing to do with the level of the adventure either. A 5th level adventure with the same spread of EL's would be a poor adventure as well. The problem is compounded even further by the use of large numbers of very small mooks, when the DMG specifically calls out that large numbers of critters badly skews the EL calculations. In other words, this is a badly written adventure. It doesn't even come close to following the guidelines in the DMG. It's fine to ignore the advice if your adventure works, but, that advice is there for a reason. It tends to make for good adventures. The recent Wolgang Baur articles on the WOTC site make good examples too. This region is a good example of what not to do. Just because it got published, I don't think you can say that it is automatically written by above par writers. The d20 landscape is littered with the broken corpses of poor game designers. As far as work load is concerned, I would think that reading a module is probably considered basic level. I didn't do that. I got very lazy and tried running things straight from the book. That would have worked fine in a number of other regions in the WLD. G, K, J, C, all work fine straight from the book. D doesn't. Since G, K and J run level ranges from 10th to 15th, I have been doing higher level gaming for a bit. In other words, [u]my initial reaction was wrong[/u]. Which I've tried to repeatedly point out here. The problem wasn't with high level play but with poor game design. A 7th level adventure where the majority of encounters were EL 3 or 4 would be a poor adventure. Too easy. No challenge. [/QUOTE]
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Why don't more people play high level campaigns? 13th+
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