WayneLigon
Adventurer
I don't really DISlike it very much, but I've never been moved to run a game set there for three main reasons, two of which are probably nonsensical 
1. The crazy-quilt geography gives me the eye-twitch. Countries, ethnic groups are spattered over the land with no discernible pattern. Mountain 'ranges' start and stop with wild abandon, ditto for forests, swamps, and pretty much every other geographical feature save for hot, sandy deserts.
2. The 'FR style' city maps give me the eye-twitch. Their buildings never touch each other, etc.
3. The level of detail isn't a turn-off - it's always easier to ignore detail than to try and fill it in later - but the details of the details are sometimes just... eh. So many people have worked on the thing for so many years that it could use for a good, hard steam-cleaning to purge it of silly ideas and tighten up the theme and focus of the entire thing.

1. The crazy-quilt geography gives me the eye-twitch. Countries, ethnic groups are spattered over the land with no discernible pattern. Mountain 'ranges' start and stop with wild abandon, ditto for forests, swamps, and pretty much every other geographical feature save for hot, sandy deserts.
2. The 'FR style' city maps give me the eye-twitch. Their buildings never touch each other, etc.
3. The level of detail isn't a turn-off - it's always easier to ignore detail than to try and fill it in later - but the details of the details are sometimes just... eh. So many people have worked on the thing for so many years that it could use for a good, hard steam-cleaning to purge it of silly ideas and tighten up the theme and focus of the entire thing.