Psion
Adventurer
Sejs said:Don't like how arcane and divine magics use one system but psionics use a second system.
First psionics is too much like magic and now it's not enough?
You psionics bashers really need to get your story straight.

Sejs said:Don't like how arcane and divine magics use one system but psionics use a second system.
I just don't happen to think it's 'the real reason'
Psion said:First psionics is too much like magic and now it's not enough?
You psionics bashers really need to get your story straight.![]()
rounser said:I also disagree with your view that D&D didn't thoroughly play up the scientific angle, what with the Freud references in the attack/defence modes and the scientific latin names in the powers and the whole ignores-magic-resistance-because-it-isn't-magic-it's-psionics stuff and the whole "brain powers, not spells" thing which is what D&D psionics is clearly all about.
Psion said:First psionics is too much like magic and now it's not enough?
You psionics bashers really need to get your story straight.
Psion said:Just for the record, I don't necessarily think that people need a real reason. If it's not their cuppa, the reason can be entirely emotional and the person has a "real reason" -- they don't enjoy it. Since enjoyment is the object of gaming, that's reason enough.
The_Gneech said:You do realize the thread is "why don't your players like psionics," right?It's perfectly possible for Poster A to think it's too much like magic, Poster B to think it's not enough, and for there to be no inconsistency!
rounser said:Clerics are not the kind of thing you put on a pedestal, being one of D&D's most obvious weaknesses (both rules-wise because of the porkbarreling the class stands for because healing is dull, and archetype-wise, in that there is no solid external archetype except for some handwaving about crusaders/warrior priests/some fictional guy who used a mace, with significant archetypical overlap with the paladin).
I also disagree with your view that D&D didn't thoroughly play up the scientific angle, what with the Freud references in the attack/defence modes and the scientific latin names in the powers and the whole ignores-magic-resistance-because-it-isn't-magic-it's-psionics stuff and the whole "brain powers, not spells" thing which is what D&D psionics is clearly all about.
Changing the names to dilute psionics and pretend it's not psionics isn't going to help - if it's psionics, it's psionics. If it's an alternative magic system, make an alternative magic system, not some psionics/magic hybrid toting several suitcases of baggage from where it came from and with names changed to protect the innocent.