• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Why exactly 1st level kobolds are scary (Smackdown)

Angelsboi

First Post
using 25 point buy, give the kobold a 18 dexterity and at LEAST a 11 Intelligence. Hes a kobold so he gets a +2 to dex making it 20

Make him a wizard (You can do this with a Sorcerer too).

Wizards get automatically 3 spells: Shield, Mage Armor and Magic Missile.

So far :

AC = 10 + 5 (Dex) + 1 (Small) + 1 (Natural) = 17.

Now add Shield and Mage Armor

AC = 10 + 5 (Dex) + 1 (Small) + 1 (Natural) + 7 (Shield) + 4 (Mage Armor) = 28.

If you take Dodge, its 29 to one person
 

log in or register to remove this ad

Well, you'd have to do it with sorcerers unless you don't want to be able to cast all of your daily spells wizards only get 1 spel castable at first level. If you made him a specialist and then upped his int to get a bonus spell, it could work.

I'd probably go for sorcerer though. Take Shield and Magic Misile (or Flame Bolt from Relics and Rituals) and you lose 4 AC, but gain an additional round of spell blasting (assuming a bonus spell from cha). A 25 AC (26 with dodge) is still pretty good against 1st level PCs.
 

My NPC is 2nd level kobold with mage armor and shield and magic missile with Bloodburn from Spells and Spellcraft. She can still cast when shes out.
 

Who needs magic missiles?

With a +5 dex, that's a +5 to ranged attacks.

Give your kobold some cover room, and let him shoot them down.
 

Even with +5 to hit, he's sill not going to be hitting fighters except on a ten or higher (at least). With Flame Bolt he's doing ranged touch (2 per spell) or with MM he's autohitting. After he runs out of spells he can switch to a bow (or more likely run away to atack again another day.
 

That's why you don't shoot at the fighter types. :)

Let's look at it. Fully decked out, he has a 25-26 AC.

A 1st level fighter, with Weapon Focus, and a nat 18, has a +5 to hit him. Now, that means that this fighter is only going to hit on a nat 20. And that's *IF* you're not also using mage armor.

With this kind of defense, I'd find me a good place to snipe, and go after mages and rogues with my crossbow. Then run like the dickens.
 

James McMurray said:
Well, you'd have to do it with sorcerers unless you don't want to be able to cast all of your daily spells wizards only get 1 spel castable at first level. If you made him a specialist and then upped his int to get a bonus spell, it could work.

That's what Scribe Scroll is for. 0th and 1st level spells are so cheap to make into scrolls or wands, there isn't a single Wizard who should be casting those low level spells from memory, except in the most dire emergencies.
 

Well, you'd have to do it with sorcerers unless you don't want to be able to cast all of your daily spells wizards only get 1 spel castable at first level. If you made him a specialist and then upped his int to get a bonus spell, it could work.

If he has a 12 Int, he gets another bonus 1st level spell, for total of 3 if he's a specialist.

There is no need for scrolls, unless he wants to pull the combo off more than one time per day.
 

But if you can't take out the fighter types, your clan will still die. With a sorcerer MMing the fighter, you'll drop him to half hits fairly easily (average damage 5). With Flame Bolt, you'll need to hit AC 10-12, but you've got a +5 to hit, so you'll do an average of 7 damage. That plus a single crossbow bolt should drop the fighter.
Then you fade out and snipe the rest of the party.
 

Jack Haggerty said:
That's what Scribe Scroll is for. 0th and 1st level spells are so cheap to make into scrolls or wands, there isn't a single Wizard who should be casting those low level spells from memory, except in the most dire emergencies.
But it takes a day to make each scroll.... :(
 

Into the Woods

Remove ads

Top