InVinoVeritas
Adventurer
I was reading the Fighter/Mage thread, and thought... Fighter/Mages are popular, so popular, people are inventing shorthand to describe them (gish et al.). There is always plenty of discussion regarding how to do a fighter/mage well--somehow, both melee combat and arcane magic together are important.
But I don't see as many discussions regarding other combos. What makes a good Cleric/Ranger? Fighter/Rogue? Just plain Rogue?
Why do we need to combine melee and arcane might in the same package? Why can't it be left to, say, a fighter and a mage?
But I don't see as many discussions regarding other combos. What makes a good Cleric/Ranger? Fighter/Rogue? Just plain Rogue?
Why do we need to combine melee and arcane might in the same package? Why can't it be left to, say, a fighter and a mage?