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<blockquote data-quote="Flamestrike" data-source="post: 6999559" data-attributes="member: 6788736"><p>Yes it is. </p><p></p><p>The game explicitly suggests in the encounter design section of the DMG that you (the DM) should average around 2-3 short rests per long rest, and long rest resources should last around 6-8 medium-hard encounters (give or take). </p><p></p><p>The game doesnt force multiple encounters on you, but it does discuss 'the adventuring day', what it is, and set this as a recommendation (plus Xp per adventuring day etc).</p><p></p><p>You dont have to follow these guidelines, but if you do the game balance (between classes, encounter difficulty etc) changes.</p><p></p><p>The positives are that you can mix and match your adventuring days, in order to tweak class and encounter balance during game play by dialing up (or down) the number of encounters and/or rests.</p><p></p><p>The negatives are that it requires a bit of extra work on behalf of the DM. You cant just design encounters in isolation, you have to design them in context of the adventuring day, and you have to turn your mind to time constraints when you design your encounters.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6999559, member: 6788736"] Yes it is. The game explicitly suggests in the encounter design section of the DMG that you (the DM) should average around 2-3 short rests per long rest, and long rest resources should last around 6-8 medium-hard encounters (give or take). The game doesnt force multiple encounters on you, but it does discuss 'the adventuring day', what it is, and set this as a recommendation (plus Xp per adventuring day etc). You dont have to follow these guidelines, but if you do the game balance (between classes, encounter difficulty etc) changes. The positives are that you can mix and match your adventuring days, in order to tweak class and encounter balance during game play by dialing up (or down) the number of encounters and/or rests. The negatives are that it requires a bit of extra work on behalf of the DM. You cant just design encounters in isolation, you have to design them in context of the adventuring day, and you have to turn your mind to time constraints when you design your encounters. [/QUOTE]
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