Zardnaar
Legend
IN general I think there is a vast disparity between the way members of forums play D&D and how the majority of players actually play D&D. If you are posting on a D&D forums that more or less automatically makes one a hard core player with he exception o the occasional post that is along the lines of "Help I am new to D&D".
This is also nothing new going back at least 15 years to the early days of 3.0.
On the forums for example we all make assumptions about how D&D is played due to the hivemind nature of them even if we bicker over things like DPR or whatever. The average D&D player probably doesn't know what DPR means let alone terms like LFQW and various other D&Disms we use online.
A most basic example of this is in 5E would the the 6-8 encounters and 2 short rest assumption the game makes. One not everyone is going to remember every detail from the rules books in regards to the 6-8 encounters per day.
The assumed 2 short rest thing is not in the core rules but we all know it due to the hivemind. IIRC it came form one of the game developers on a twitter post. How many D&D players follow the developers on Twitter?
Going back even further wand of CLW in 3E. We started using them in late 3.0 but they were technically a custom magic item. 3.5 or Pathfinder added them to the core book but there is nothing in the rules indicating that you should use them. As late as 2014 I saw Pathfinder groups not using them because they do not really know about it. IN effect they are almost playing Pathfinder like AD&D except you can buy magic items still. IRL my group was almost the only group I saw using the wands in 3.x.
I think the designers of 4E made decisions on the game based on forum feedback and the problems of 3.5. Problems most of the player base did not know or care about, this is why I think the designers of 5E used surveys and 280 000 people responding is better than the relative small amount of hard core players on the forums.
If you wanted to tweak an edition forums might be a bit more useful.
This is also nothing new going back at least 15 years to the early days of 3.0.
On the forums for example we all make assumptions about how D&D is played due to the hivemind nature of them even if we bicker over things like DPR or whatever. The average D&D player probably doesn't know what DPR means let alone terms like LFQW and various other D&Disms we use online.
A most basic example of this is in 5E would the the 6-8 encounters and 2 short rest assumption the game makes. One not everyone is going to remember every detail from the rules books in regards to the 6-8 encounters per day.
The assumed 2 short rest thing is not in the core rules but we all know it due to the hivemind. IIRC it came form one of the game developers on a twitter post. How many D&D players follow the developers on Twitter?
Going back even further wand of CLW in 3E. We started using them in late 3.0 but they were technically a custom magic item. 3.5 or Pathfinder added them to the core book but there is nothing in the rules indicating that you should use them. As late as 2014 I saw Pathfinder groups not using them because they do not really know about it. IN effect they are almost playing Pathfinder like AD&D except you can buy magic items still. IRL my group was almost the only group I saw using the wands in 3.x.
I think the designers of 4E made decisions on the game based on forum feedback and the problems of 3.5. Problems most of the player base did not know or care about, this is why I think the designers of 5E used surveys and 280 000 people responding is better than the relative small amount of hard core players on the forums.
If you wanted to tweak an edition forums might be a bit more useful.