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Why Greyhawk is Loved
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<blockquote data-quote="hastur_nz" data-source="post: 7140562" data-attributes="member: 40592"><p>I loved GH, not just because it represents all the old-school D&D philosophies (which are not necessarily an asset these days), but primarily because when I read the AD&D DMG, and the original Greyhawk Boxed Set, it all made sense, not just the present world, but the (limited) back-story that went with it. Like for example, the world was once greater than it is now, full of elven magic, dwarven greatness, and so on; now it's crumbled and fraying at the edges. The human tribes were once in different places, with different cultures, and once Vecna ruled a huge portion the Flanaess, etc etc. </p><p></p><p>The great echoes of the past were still very much felt in the present day. It totally supported the default, old-school D&D "find ancient, crumbling ruin, avoid its traps and monsters, get the loot" way of playing, with a good back-story that wasn't taken straight from Tolkien (more like R E Howard).</p><p></p><p>Last thing I liked - while most of the human tribes were obviously modeled on real-world tropes, I feel they were really well done (not over-done), unlike the mess I see in FR which just feels stupid like every part of the real world needs a similar place in FR so much so that it doesn't even feel like Fantasy any more.</p><p></p><p>For me, Greyhawk always did and still does make a lot more sense, when you sit down and think about it. The cities and towns are the right scale for a fantasy-medieval type of setting, they seem set in the right places, with enough wilderness etc between them. I can't help but look at parts of the FR and think it really doesn't make sense even if you try and say "it's supported by magic" or whatever (e.g. Waterdeep, a stupidly huge over-populated city supported by trade, but with who and how?)</p><p></p><p>p.s. I haven't actually run a GH game since 3.5 days, except for Age of Worms converted to 5e. It's always been a setting that I'm the only one who knows anything about it, which is fine if you have a strong campaign plot, but I don't do whole-cloth home-brew these days.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7140562, member: 40592"] I loved GH, not just because it represents all the old-school D&D philosophies (which are not necessarily an asset these days), but primarily because when I read the AD&D DMG, and the original Greyhawk Boxed Set, it all made sense, not just the present world, but the (limited) back-story that went with it. Like for example, the world was once greater than it is now, full of elven magic, dwarven greatness, and so on; now it's crumbled and fraying at the edges. The human tribes were once in different places, with different cultures, and once Vecna ruled a huge portion the Flanaess, etc etc. The great echoes of the past were still very much felt in the present day. It totally supported the default, old-school D&D "find ancient, crumbling ruin, avoid its traps and monsters, get the loot" way of playing, with a good back-story that wasn't taken straight from Tolkien (more like R E Howard). Last thing I liked - while most of the human tribes were obviously modeled on real-world tropes, I feel they were really well done (not over-done), unlike the mess I see in FR which just feels stupid like every part of the real world needs a similar place in FR so much so that it doesn't even feel like Fantasy any more. For me, Greyhawk always did and still does make a lot more sense, when you sit down and think about it. The cities and towns are the right scale for a fantasy-medieval type of setting, they seem set in the right places, with enough wilderness etc between them. I can't help but look at parts of the FR and think it really doesn't make sense even if you try and say "it's supported by magic" or whatever (e.g. Waterdeep, a stupidly huge over-populated city supported by trade, but with who and how?) p.s. I haven't actually run a GH game since 3.5 days, except for Age of Worms converted to 5e. It's always been a setting that I'm the only one who knows anything about it, which is fine if you have a strong campaign plot, but I don't do whole-cloth home-brew these days. [/QUOTE]
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