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Why Half-Elves???
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<blockquote data-quote="PaulGreystoke" data-source="post: 940929" data-attributes="member: 10810"><p><strong>Why Half-Elves?</strong></p><p></p><p>Why are half-elves mechanically lame in 3e?</p><p></p><p>So that only real roleplayers will play them. Given that half-elves are half-breeds caught between two worlds, they are a wonderful challenge for a good roleplayer to tackle & thus can actually add something to your world. If they were mechanically effective, then the munchkins would play them, resulting in an artifical glut of supposedly rare individuals & your world would be less interesting - like in every previous edition of D&D. WotC was merely looking out for the interests of your campaign by making the half-elf lame. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="PaulGreystoke, post: 940929, member: 10810"] [b]Why Half-Elves?[/b] Why are half-elves mechanically lame in 3e? So that only real roleplayers will play them. Given that half-elves are half-breeds caught between two worlds, they are a wonderful challenge for a good roleplayer to tackle & thus can actually add something to your world. If they were mechanically effective, then the munchkins would play them, resulting in an artifical glut of supposedly rare individuals & your world would be less interesting - like in every previous edition of D&D. WotC was merely looking out for the interests of your campaign by making the half-elf lame. ;) [/QUOTE]
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Why Half-Elves???
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