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Why Half-Elves???
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<blockquote data-quote="Zhure" data-source="post: 944267" data-attributes="member: 308"><p></p><p></p><p>Sleep is a killer spell until level 4th level. It targets Will, it's the earliest and easiest "save or die" spell until 4th. You're saying anyone with a poor will save is hopeless?</p><p></p><p> </p><p></p><p>The half-elf save boost are a <em>racial</em> bonus and they apply to all Enchantment spells, an entire school. Iron Will is an <em>unnamed</em> bonus. They stack.</p><p></p><p> </p><p></p><p>Stealth and anti-stealth characters both like low-light. It's really helpful to see the rogues coming. As a half-elf, you don't get the +2 Dex but also don't take a -2 Con and since your favored class is "any," if you're a rogue/non-wizard, you won't take XP penalties.</p><p></p><p> </p><p></p><p>A 5% increase is a 5% increase. It's almost as good as Alertness (an underrated feat). For those classes who do get Spot/Listen/Search (Rogues, Commoners, Experts and Rangers), it saves three skill points to compete with the stealthers and for the other classes it gives an edge.</p><p></p><p> </p><p></p><p> </p><p></p><p>Never understimate the benefits of not taking a -2 Con. More hit points and a better Fortitude save are both excellent Wizardly boons.</p></blockquote><p></p>
[QUOTE="Zhure, post: 944267, member: 308"] [B] [/b] Sleep is a killer spell until level 4th level. It targets Will, it's the earliest and easiest "save or die" spell until 4th. You're saying anyone with a poor will save is hopeless? [b] [/b] The half-elf save boost are a [i]racial[/i] bonus and they apply to all Enchantment spells, an entire school. Iron Will is an [i]unnamed[/i] bonus. They stack. [b] [/b] Stealth and anti-stealth characters both like low-light. It's really helpful to see the rogues coming. As a half-elf, you don't get the +2 Dex but also don't take a -2 Con and since your favored class is "any," if you're a rogue/non-wizard, you won't take XP penalties. [b] [/b] A 5% increase is a 5% increase. It's almost as good as Alertness (an underrated feat). For those classes who do get Spot/Listen/Search (Rogues, Commoners, Experts and Rangers), it saves three skill points to compete with the stealthers and for the other classes it gives an edge. [b] [/b] [b] [/b] Never understimate the benefits of not taking a -2 Con. More hit points and a better Fortitude save are both excellent Wizardly boons. [/QUOTE]
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