MoonSong
Rules-lawyering drama queen but not a munchkin
Whether you're talking about the original topic of hp inflation or the easy availability of between-combat healing, it is. High point, and arguably beginning. PC hps in 3e could go higher than in other editions, because CON bonus added at every level and CON didn't have a hard cap (and you had CON boosting items). WoCLW healing quickly became trivially available - virtually unlimited, while surges were & HD are daily resources.
I've seen a Defender 'do his job too well' and be the first one out of surges. But, yeah, especially early on, it was the melee strikers, typically the Rogue, who would run out the fastest. It wasn't all intra-encounter tactics, attrition over the adventuring day was a significant factor to manage, too.
Sure, but once they broke out the WoCLW, you could just prep different spells and go all CoDzilla....
I really never experienced the Wand of cure light wounds. I try to do my hardest at lower levels so the party doesn't even think of it.
Being a great enjoyer of 4E, I think everyone should be self-sufficient. To this day I still build characters who can stand on their own, at least long enough to run away if everyone else dies. I don't like games where you can't "play by yourself" it doesn't encourage teamwork, it encourages dependency, negative dependency, particularly in games that provide no way to get better at the things you're bad at. IME, people make better teams when they rely on each other because they want to, not because they have to. Relying on each other because they have to leads to players like you: who attempt to control others play through rationing their job in the party. Could you imagine if a damager did that? Just said "Naw I didn't like how you healed me last week, so I'm gonna let the goblin eat you." That's not cooperation. That's extortion.
There's a reasonable amount of "stay out of the fire" that any given character can do. As someone who has been a long-time raider in MMOs, there's also some things that you just can't avoid and the healer must heal them through it. The alternative is everyone playing mages and archers to stay out of melee where all the bad stuff drops more often. But then if they do that, the healer doesn't get the sort of protection they need and monsters are free to charge right up to them, instead of risking a half-dozen OAs from nearby melee.
I played in a game with a healer like you once (and I've been in god knows how many raids with healers like you). Eventually I just stop doing my job and sit on the sidelines. I'll guarantee that you'll complain more about my lack of contribution than my poor contribution.
Quoting Ghostbusters, Saelorn doesn't represent me and doesn't speak for me. We share so many views on healing. I really enjoy playing healers and doing my best to do support (and preferred when healing was more necessary and hp as meat), not so much fighting by myself but working in a team, you keep me safe and I keep you alive. I have never denied healing to party members, yet I have gotten some flak for not being a combatant, but that doesn't mean I'm trying to sabotage the party, does it?. Is it that bad that I'm not self-sufficient under these circumstances?