kitsune9
Adventurer
I have noticed a lot of GMs say they like to create their own world, or homebrew. I have found that, in my experience that is is just not worth it to do so. All I am doing is creating a world that I doubt my players will really care about. I admit it can be kinda fun creating my own world, but I just do not see much point in it. And I find I enjoy messing around with other people's settings just as much. I usually use the setting I am playing in as more of a starting point to put my own ideas down, and then go from there.
But, can anyone tell me any compelling reasons to create my own world beyond just the satisfaction of it?
I would like to create my own homebrew campaign setting too, but it's too much work for me right now. That, and I do like quite a few published settings that have been out (Golarion, FR 3.x, Iron Kingdoms, and Kingdoms of Kalamar).
If I was playing, I wouldn't mind playing in someone's homebrew campaign setting and if I get handouts, player's guides, campaign rules, etc., I'll read them so that I have some knowledge. DM's who invest more time in creating information for their players get more of an investment from me. DM's who just draw on a piece a paper some kingdom and start the campaign with us being in a tavern gets the same amount of attention from me.