Why do you play D&D beyond just the satisfaction of it?
Because it is fun.![]()
I think the real benefit comes from extended play.
I have noticed a lot of GMs say they like to create their own world, or homebrew. I have found that, in my experience that is is just not worth it to do so. All I am doing is creating a world that I doubt my players will really care about. I admit it can be kinda fun creating my own world, but I just do not see much point in it. And I find I enjoy messing around with other people's settings just as much. I usually use the setting I am playing in as more of a starting point to put my own ideas down, and then go from there.
But, can anyone tell me any compelling reasons to create my own world beyond just the satisfaction of it?
To create a world is to be as a god.
Thanks to this thread, I now have ideas for a homemade setting.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.