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Why I dislike Milestone XP
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<blockquote data-quote="AmerginLiath" data-source="post: 7385715" data-attributes="member: 777"><p>I dislike milestone XP because it requires characters to be the same level and be leveling together. That both limits the numbers of characters in play and hastens the approach of those asinine high-levels (which no RPG, much less any D&D edition, has ever done well). Although much has changed since the days of Lake Geneva, my groups and I’ve held to one maxim that the original Gygax players often write of having done (although we realized it ourselves twenty-five years ago): if each player keep subbing out interrelated characters over the course of the campaign, you can constantly change the focus of adventures while broadening a vast storyline that never actually has to end (the plotline of a given character is fulfilled while twenty others go on). Plus, that means you can keep things under level 12 or so because no one set of characters is constantly hogging XP like the usual d20 core four: just figure out what the XP is for whatever set of levels is at the table that night (which might run from 3-10 or something if those are the characters who naturally fit the story or whose characters fit together, but the low-level guys are getting a bonanza). Milestone XP is anathema for these situations, because you’re enforcing a system where a given character is always X levels ahead just to save you doing math (although you end up doing more math when you end up in the drudge of high-level play instead of semi-retiring those guys to domain-type guest-star status in lieu of other mid-level characters like St. Gary intended!).</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 7385715, member: 777"] I dislike milestone XP because it requires characters to be the same level and be leveling together. That both limits the numbers of characters in play and hastens the approach of those asinine high-levels (which no RPG, much less any D&D edition, has ever done well). Although much has changed since the days of Lake Geneva, my groups and I’ve held to one maxim that the original Gygax players often write of having done (although we realized it ourselves twenty-five years ago): if each player keep subbing out interrelated characters over the course of the campaign, you can constantly change the focus of adventures while broadening a vast storyline that never actually has to end (the plotline of a given character is fulfilled while twenty others go on). Plus, that means you can keep things under level 12 or so because no one set of characters is constantly hogging XP like the usual d20 core four: just figure out what the XP is for whatever set of levels is at the table that night (which might run from 3-10 or something if those are the characters who naturally fit the story or whose characters fit together, but the low-level guys are getting a bonanza). Milestone XP is anathema for these situations, because you’re enforcing a system where a given character is always X levels ahead just to save you doing math (although you end up doing more math when you end up in the drudge of high-level play instead of semi-retiring those guys to domain-type guest-star status in lieu of other mid-level characters like St. Gary intended!). [/QUOTE]
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Why I dislike Milestone XP
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